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A jam submission

eleven meringue pieView game page

explore into your psyche in this surreal narrative platformer.
Submitted by cyndrdev (@cyndrdev), daniel coady (@fakemuso), ManInBlue — 48 minutes, 59 seconds before the deadline
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CriteriaRankScore*Raw Score
Audio: How good did the game sound?#14.4124.412
How well was the theme applied?#23.8823.882
Visuals: How good did the game look?#34.0004.000
Gameplay: How good did the game feel?#33.7063.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Looks great, sounds great, plays great. Wouldn't mind seeing more of it!! Great job here.

Submitted (1 edit) (+1)

Very cute game! The jumps are unfortunately a little floaty and the platforming is kind of frustrating - I've bumped into the ceiling and fallen back down to the ground floor a few times - but the aesthetics are absolutely on point, and the experience was enjoyable.


thank you very much for the feedback - we’re working on an updated version with less frustrating platforming and better controls. we’re glad you enjoyed the experience despite the issues!


The visual effect were great, I really loved that the enemy didn't harm you but instead made it harder to see. I loved the underlying message(s), subtle or less so.


thanks for the feedback vorty <3

our approach to storytelling is “subtlety is for cowards” and i’m glad it showed ;)

I really really love how you guys played around with the camera (when you touched the patrol light)....although admittedly it's nauseating AF lol...


Platforming was quite difficult but the story and theme application felt on-point.


okay I have opinions

minimalistic style? Yes please.

HATS. Literally an extra point in visuals just because hats.

Audio? All I have to say about this is 😍😍😍😍

Those speech bubbles work really well, and the sound effects for them are perfect!

The platforming is... uh... yeah. Pain. I usually like platformers, but I just wound up getting annoyed and uh maybe didn't entirely finish all the way through 👀 coyote time is a must. Variable jump height was a nice touch but really, you should've spent that time on coyote time. Also, faster movement speed please!! Felt like it took forever to get anywhere, and I know you were going for nice chill vibes but there's a point where that gets in the way 😬 I don't think you'd have lost any chill-ness for increasing the movement speed by 1.5x.

Developer (1 edit) (+1)

your criticism is entirely fair - i don’t think the level design does it any favours either ;)

we actually didn’t even have checkpoints until a couple hours before the deadline hehe

thank you for taking the time to play! we’ll implement this feedback (and some more improvements) in a director’s cut once rating time is over.