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A jam submission

unfinished grapplehook gameView game page

Submitted by Alpear — 3 minutes, 49 seconds before the deadline
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unfinished grapplehook game's itch.io page

Results

CriteriaRankScore*Raw Score
Ambition#63.7714.000
Enjoyment#153.1823.375
Polish#222.3572.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
Alpear

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Comments

Jam HostSubmitted(+1)

The grappling mechanic felt really polished and fun. Played around with it and swung around for a good amount of time. Even more impressive that you did it in 2 hours.

Jam HostSubmitted(+1)

My browser freezed while trying to launch this game, but I got it to work eventually, and the grappling mechanic felt really nice. Its not an easy thing to pull off and its very unfortunate that you started at the last 2 hours ;-;

Anyways, good game!

Jam HostSubmitted(+1)

i can confirm that it did indeed crash my browser. hahaha

HostSubmitted(+1)

The swing feels great, I am surprised you got that going in the small time you did. Amazing job.

Submitted(+1)

really great concept. I made it to the top fairly quickly and was sad to see that was all to do. great job with what you were able to accomplish! UI could use a reticle. cant wait to see more!

Submitted(+1)

Hard to start the game, i don't know why.

The grapplehook feeling is insane. I'm bad because this movement is really good but ... nothing to do with it. Perhaps you can just add an object to get at the top of the structure ... i want a goal !

Developer

The game is hard to start because I selected opengl 3.0 without knowing about the issues it causes in the browser. I have a fixed version but uploading new files to the jam entry is not permitted.

As for the goal. I had a really cool idea for this game but I didn't get around to it. I wanted to 3D model a castle before the jam which I could use as the level (since importing art is not counted towards the 3 hours). The Idea was that the player goes around collecting 'magic orbs' that make the castle slowly emerge out of the ground, revealing new paths and area's everytime the castle rises. Ultimately a 'treasure' is revealed in the deepest point of the castle.

This would've been achievable if I was more familiar with the engine and I had time to make the castle 3D model. Lemme know what ya think.

Submitted

unable to play, the game does some funky things to my browser.