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A jam submission

FISHTRAINView game page

FISHTRAIN
Submitted by IndividualKex — 1 day, 19 hours before the deadline
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Play FISHTRAIN

FISHTRAIN's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#134.1784.178
Audio#233.9333.933
Visuals#694.0674.067
Overall#873.7383.738
Creativity#1603.5563.556
Fishiness(?)#3452.9562.956

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Notes (optional)
🐟FISHTRAIN🐟

Pre-existing assets (optional*)
Retro Look Pro, Clean Flat Icons

Devlog (optional)
https://discord.gg/eEY75Nqk3C

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

Put it in the ocean and fishiness score goes up

Submitted

CRAB SLANDER WILL NOT BE TOLERATED

(Seriously though, Amazing game, super fun and highly polished. Great Job!)

Submitted

This game is fun and addicting.   Pretty cool game play, I finally killed a few crabs!

Submitted

Great game and really fun, Good job.

Submitted

Love the aesthetic and the music! Lots of fun :)

Submitted

this is awesome. i have nothing more to say.

HostSubmitted

really fun and I absolutely love the winding track in the background

Submitted

Really addictive and super cool looking! Really felt good when I used the super dash!

Submitted(+1)

Great game, Thumper vibes :D

I have a few suggestions that I think would enhance the final game :)

  1. The time after dying could be reduced from 5 to 1, or even remove altogether. Rhythm games benefit from being in the 'momentum.' Having to wait 5 seconds to play again kills that momentum.
  2. The green color of the bomb is a bit confusing. Typically in games, green is a color associated with "good" collectibles. Perhaps making it red would be ideal, but then the player might confuse it with the crab!? Maybe aother option would be to replace the crab with another animal?
  3. When you're attacking, you can't switch lanes. If you continue to work on this game and add modes where the level moves faster, or where more things are happening on the lines at the same time, it would be good for the player to be able to cancel the attack to switch lanes.

Those would be my suggestions, I'm giving them because I really think this game has potential :) Also I'm passionate about rhythm games of this style.

Submitted (1 edit)

Good feeling of speed. Nice!

Submitted

My favorite submission so far. Very simple, addictive concept. And on top of that, an absolutely flawless execution! Music, level generation, art, everything comes together neatly! Fantastic job :) 

Submitted

That's the best jam game I've ever played. 5/5

Submitted

Love the sense of speed and the speed boost thing after you collect enough rings. Also i loved the music

Submitted

What a fun game, is there a score system or am i missing something though?

I like how fast paced but fair it is, really nice balance.

Only criticism is that the respawn should be faster.

Submitted

This was enjoyable.
The cover art is spot-on.

Submitted

Great rhythm game vibes! It was really easy to lock into a flow. The audio really helps you settle into the game and kept us playing longer and longer. The effect you created with the infinite road is mesmerizing and really well done. Fantastic job!

Submitted

this is actually pretty fun & addictive! timing the combat on the crabs can feel super satisfying

Submitted

This is a very enjoyable game. You did a good job with the track that the fish train is on, it reminded me of Mario Kart's rainbow road. The trailing effect as the fish train moved lanes was nicely done as well.

Submitted

Amazing, great game!

Submitted

This looks really great!

Viewing comments 27 to 8 of 27 · Next page · Last page