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Thanks! Yup you were playing correctly, you had to crank in the direction of the arrow until it changed. I’m not sure what you mean about making the bubbles move instead of reacting since they already do in the background.
Neat idea, I wasn’t entirely sure what to do at first but I took a closer look and was able to figure it out. It’s cool that you were able to do this with the crank in pulp! I wasn’t sure of pulp’s cranking capabilities.
the cost of the device isn’t just for the processor. It has a crank which makes a very unique input and the SHARP memory LCD (not e-ink) can refresh far quicker than most e-ink displays. The cost also covers the 24 games that come with it. It would be hard to make them much cheaper since the hardware is actually pretty solid and unlike other console companies, they can’t afford to sell them at a loss and make money back through game sales. It’s a fun device and it’s really fun to develop for so while it is not for everyone, me and many others love them so I made a game jam about them.
Not hard at all, I’ll probably update it later. The source code is also there on the itch page if you can think of any other modifications you want to make but I will warn you it’s not my best code
dang you’re digging deep. Yeah I fully agree about the difficulty curve, I didn’t actually finish the last few levels until the day of the release so I didn’t have much time to test and reorganize them, plus, I am not good at judging the difficulty of something I’ve made. If I made it, it’s easy to me. The not worrying about backtracking was an intentional thing as you still do it at the cost of a life (if I ever get access to the PD leaderboard system there’s gonna be a board for least deaths) but I should probably add something to the main menu too so there’s a reason not to die. The saw ones are the same deal about not having time, and the hitbox is always at the middle of the player and smaller than it is in Rocket Bits so I thought it would probably be fine but I understand that it wasn’t made super clear
It’s good to have a performant game but not exactly required. As long as you’re not doing 3D or going super overboard with effects it should be fine. You can also ask people with actual hardware to playtest for you
IMPOSSIJAM is an IMPOSSIBLE game jam.
I had a really stupid idea so I thought I would turn it into a game jam!
The jam page description is: You will be given 2 incompatible, conflicting themes and your goal is to try and make a game that incorporates them both, while still making them work together.
is this a dumb idea? Absolutely! Will it be fun? I have no clue. Let’s find that out together…
I’d love to see how people can creatively work around this idea and create a game with 2 complete opposite or conflicting themes. If this sounds interesting please join!
edit: bolding and italicizing text
I’m gonna try to pick themes that are somewhat open to interpretation cause I find that more fun than a jam telling you exactly what to make. The closest to a whole game theme would be a genre but I’m even trying to avoid that if I can.