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Boomchick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was this game satisfying to play or did it bring you joy? | #2 | 4.600 | 4.600 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #4 | 4.200 | 4.200 |
Overall | #23 | 3.480 | 3.480 |
VISUALS | Did this game have nice graphics, art or design? | #25 | 3.800 | 3.800 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #47 | 3.000 | 3.000 |
AUDIO | Did this game have great music or sound design? | #74 | 1.800 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
We've been working on it since the beginning of 2018. The movement is complete, enemies are still a work in progress, and the level editor is coming soon.
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Comments
It was fun!
Not sure if this is expected but, after throwing an object against the wall, I'm able to pick it up again, throw it again and keep gaining altitude. I didn't make past the "reversal" part, sadly.
Gotta admit I had a mild freakout when I saw a .exe inside the Linux package ^^
That's a feature that we were going to explain to the players in the later parts of the game. Originally it wasn't intended but after we found out that with this bug and enough skill you were able to wall climb, pogo-jump and perform way more impressive things than without it we decided to keep it.
A very fun and interesting game. But dang lasers always trying to kill round chickens.
That was fun! Too bad there aren't more levels. It felt like it could be a really good fast-paced platformer.
We are porting the game to Godot 3.0 right now. When it's done, making new levels will be faster and easier, so there's more coming soon.
Nice graphics and a very good and interesting mechanic. I was a bit confused with whether I was supposed to click the left MB once to pick up a box and then click it again to release it, or if i was supposed to hold the left MB pressed while holding it and the release the button to release the box. Both ways worked, but the latter version worked with the most precision.
I'm shocked anyone found this feature. To be honest even we'd forgotten about it.
Loved the trail left behind the chicken and how throwing down the box made the chicken jump higher. Wasn't the clearest in the 2nd level about throwing down an object to make the jump but I figured it out - I thought I would move the box and jump from the top of it. Maybe have the text about that from a later level put there earlier? Also, I was pretty impressed with the slomo too.
Thanks for the feedback. The levels presented in the demo are going to be changed soon and we'd like to overlook the tutorial to make it easier to understand.