genius game
Ash K
Creator of
Recent community posts
Aighty i'll see if that form thingy can be expanded or maybe the font shrunk.
Can't see cursor cuz the game is explicitly hiding it to show ur hand, in theory it should only be hidden while inside the game window(?). The hand of your guy *should* be at global_mouse_position aka exactly where ur mouse is pointing. Maybe its secretely pointing at some weird coordinates?
My guess is might be mouse button rebinder doing its own underthehood mouse bullshit and godot doing its onw underthehood mouse bullshit and the two interfering with each other. If turning the tool off and rebooting doesn't work then idk, i feel like uninstalling it would be taking it too far maybe. First time seeing this & can't find much online, not sure what might be causing it.
lmk if any clues happen ur way n i'll do the same.
just using this font for non-headings https://fonts.google.com/specimen/Flow+Block
You can hit save after editing and it will put it will be where its supposed to go itself.
If you want to edit the config with another app - it should be under:
- win - %appdata%\Godot\app_userdata\TEXTREME
- mac - ~/Library/Application Support/Godot/app_userdata/TEXTREME
- linux - ~/.local/share/godot/app_userdata/TEXTREME
config files for Textreme 2 are stored in a similar place, just replace `TEXTREME` with `Textreme2`
It would be pretty much impossible to update them now. Luckily i have no plans of updating them so that shouldn't matter that much. If i'm gonna turn either one into a bigger scale thing - i'll release the results when its done. If the problem is that the games are too old to run on modern systems - source code is public and can also be shared freely so it'll still be possible to figure something out.
This is not something we are planning on adding in the near future. One way for you to do that would be to use a desktop gif recording tool (i recommend screen to gif which is free) while Textreme 2 is in windowed mode. Record it and later try to cut off the ends to sync up the animations on first and last frames. As animations have different animation periods they don't all loop together as often as I'd like but it is possible to do that.
I think that artificial scarcity for digital stuff is funny as a concept so each copy bought directly is numbered and can only be sold once with the next person having to pay more. Like how there are limited runs of some luxury items which are made in limited quantities once and never again. There's more info in the pricing section on the page. I also want people to actually be able to play games in this pack so at times there may be other ways to get them which don't count as "numbered" and don't make the game more expensive for others.