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Ash K

A member registered Jan 06, 2018 · View creator page →

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im pretty sure there was an option of making it bigger and smaller in powers of two at some point, if ctrl+'+' and '-' dont work then i have no idea how to do it, sorry.

Textreme 2 community · Created a new topic DesDoc

Some people were interested so here is a view link to the design document

It is not in BBCode format, the save file is exactly what you see on screen in editor with highlights being saved with the same symbols as you use in editor.

Previously there powermode for VS code.
Now @yafd made a version for the godot code editor that is at least a couple dozen times better then the powermode extention! Find it HERE.

there are no files to download at the moment

Textreme 2 is a lot like a regular text editor with the exception that everything you do is accompanied by snappy sounds, juicy animations and animated characters. It tries to make a tool that is usually dead serious and productivity focused into something playful and fun to use.

Controls are actually based on a previous driving game we made so this one is the sequel :D

Hello, remaking the editor entirely to look simpler may not be in our scope but we will consider adding options to customize it to be closer to what you want. We are also planning on adding an optional darker color scheme. I'm not entirely sure about what you mean by paragraph support, the new version has autowrap of lines that are too long on by default but this does not create linebreaks. If that is something you need we'll consider adding it in a later update. At the moment we are planning on getting the editor into a ready state and releasing it to help some team members financially without unnecessary delays. We will likely be actively working on updating it with requested optional features while we have worthy ideas and the possibility to do so.

good game, good levels, good graphics, very cool animations, but too hard 4 a scrub like me

After you collect all 5 things thats it, there's no explicit ending, we didnt have enough time to make that

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We made a slav driving game with unorthodox controls

Really enjoyed the mechanic of balancing the ghosts and looking where you re going. I feel like if there was more variety in the types of hazards and obstacles you encounter, this could be a great  full sized game.

Absolutely hilarious, great job guys!

This game is absurd, but in a good and entertaining way, and it was a lot of fun! If you add more content and polish up the ricochet mechanic, this would be absolutely amazing!

 The game was fun and decently challenging and i really like the visuals and sound design. Great job!

Very simple but incredibly polished.  There's really nothing bad about it i could find whatsoever, great job! Might be a bit more fun if there was more than just one move the people in the crowd can do.

The game looks and sounds very nice, the idea is pretty interesting, but the moment to moment gameplay falls flat sometimes and some of the deaths felt kinda cheap.

The graphics and animation were amazing and i really enjoyed the mechanic of drawing your path before moving, however, it doesn't seem to be used to its full potential. I'd love to see a more polished up version of the game. 

the movement mechanics in this game are incredibly unique and unusual, however i foud their execution to be somewhat subpar and inconsistent at times.  The levels were pretty neat and overal your game was interesting!

well that sucks, gona look into it once we get back to working on textreme

i guess you can code absolutely anything with it. As of now, it doesnt have any in-built syntaxis(can be added if you really want to) or a compilator, so you can do whatever you want, from writing code in x86 assembly language to writing short stories or whatever you need to do.

This game makes you question your sanity and the reason why you are playing it. Drifting through the ocean  without an end. Why are you cathing the fish that are just minding their own buisness? Just to make them suffer? Not even eating them or doing anything with them. Their  death have no reason or consequence. This game gives you only one choice - to inflict suffering upon others out of boredom or just walk away, and i would rather choose inaction.

Made this in about 7 hours

This game is buggy and clearly unfinished. However, it feels very genuine and it clearly shows someone cared about it, I wholeheartedly enjoyed it. I feel like it has some great potential and, if finished  and refined, could be an amazing game that i would pay money for.

Hello, the reason why it kept crashing is because this is a Godot project. After looking through the page i realized this wasn't mentioned anywhere.  Also, I'm impressed it launched at all! 
I will not be porting it to Unity, however, i can explain how the trickiest part(locating the cursor on screen) works if you want to recreate it.

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Yes, both the sound designer who made them and one of the devlopers from Vlambeer allowed us to use them

Thanks for the suggestions! We've just uploaded a a version with tweaked difficulty and combo names, also screenshake.

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Thanks! It's quite refreshing to see someone actually look into the game :) .

By the way, you actually can get more than 10, its just that your energy starts todecay so that you can stockpile huge ammounts of it.

I'm terribly sorry for the inconvenience, but by the end of the jam the game was broken and not fun at all. That's why I'm removed it and remaking it right now. I think you'll have to give this submission a pass. If I manage to complete the remake before the judging ends I'll try to notify you.

That's a feature that we were going to explain to the players in the later parts of the game. Originally it wasn't intended but after we found out that with this bug and enough skill you were able to wall climb, pogo-jump and perform way more impressive things than without it we decided to keep it.

The puzzle mechanics are easy to understand and fun to play with. The graphics and the animations are nice and fluid too. Overal this is a nice complete and finished game.

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 nope, it was deleted because your game was obviously created outside of the time constraints of the jam. Plus it wouldnt 

be fare to compare it to games made in 48 hrs.

what he said

Yet another reimagining of classic pong.  The graphics are simple yet stylish and the  gameplay is pretty self explanantory. One thing i'd like to note however, is how meaty the impacts feel. I'm sure quite a bit of time went into perfecting how this game feels. 

P.S. The distribution of roles in the credits is pretty ironic.

I'm shocked anyone found this feature. To be honest even we'd forgotten about it.

We are porting the game to Godot 3.0 right now. When it's done, making new levels will be faster and easier, so there's more coming soon.

Thanks for the feedback. The levels presented in the demo are going to be changed soon  and  we'd like to overlook the tutorial to make it easier to understand. 

I feel like the player is the pet in this game.

Teach the camera some manners

Would be awesome on mobile if you add a bit more  speed and controll to the game.