Basic, but effective. It does a good job of selling both the theme of the jam and the theme of being the underappreciated healer in a game. Attempting to protect the guys while they actively ran into as much damage as possible was certainly a familiar experience. I could see this idea being expanded into a full game with enough time put into it.
What a fun little game that feels way too real! It might be fun if you would also have to navigate the dangers, or the characters would sometimes just charge into danger. All in all this is a super fun idea, the graphics are neat and the gameplay works! Nicely done!
Although being able to control your teammates would definitely add a layer of complexity in terms of micromanagement on top of skill usage/targeting.
One of the things I really wanted to showcase was that in a game when your teammates are actively uncooperative or even intentionally griefing there's only so much as a healer/support you can do to try to salvage the game, some games will be unwinnable due to sheer unluckiness and/or toxic behavior.
Comments
I'm getting Overwatch flashbacks from this. you definitely captured the feeling of playing the healer :)
Basic, but effective. It does a good job of selling both the theme of the jam and the theme of being the underappreciated healer in a game. Attempting to protect the guys while they actively ran into as much damage as possible was certainly a familiar experience. I could see this idea being expanded into a full game with enough time put into it.
What a fun little game that feels way too real! It might be fun if you would also have to navigate the dangers, or the characters would sometimes just charge into danger. All in all this is a super fun idea, the graphics are neat and the gameplay works! Nicely done!
Thanks so much for playing!
Although being able to control your teammates would definitely add a layer of complexity in terms of micromanagement on top of skill usage/targeting.
One of the things I really wanted to showcase was that in a game when your teammates are actively uncooperative or even intentionally griefing there's only so much as a healer/support you can do to try to salvage the game, some games will be unwinnable due to sheer unluckiness and/or toxic behavior.
Is that the tank saying "heal me please?" or the healer saying "K-word me please!"