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A jam submission

Death. By PowerPoint.View game page

EctoComp 2018 (Grand Guignol)
Submitted by dhakajack (@dhakajack) — 3 days, 7 hours before the deadline

Play game

Death. By PowerPoint.'s itch.io page

Results

CriteriaRankScore*Raw Score
Best "Le Grand Guignol"#53.6253.625
Overall#83.4063.406
Best "La Petite Mort"#113.1883.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which category does your game belong in?

Le Grand Guignol

for games made in 4 hours or more

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Comments

Submitted

I don't like very much Twine, but this was very hilarious! Good!

Developer

Thanks. Everything I've written up until now has been parser IF; this was an experiment to see what Twine is like. It's a very different sort of writing experience. I'd now like to do something longer format in twine and work on integrating more of a puzzle component (but for the most part, I'm sticking with parser).

Cheers,

Jack

Submitted(+1)

I have never had a job where I needed to present a PowerPoint, but now I know what to expect. I'll have my will ready beforehand.

Developer (1 edit) (+1)

I assure you that this is an entirely typical experience for PowerPoint users.

On the topic of Microsoft Products, I believe that Word has a template for Last Will and Testament that should serve.

Submitted(+1)

Really enjoyed this exploration of what's REALLY scary in life: public speaking and dying laptop batteries. The way the story unfurled, becoming increasingly surreal and macabre, was paced perfectly.

Submitted(+1)

I am maybe not the reader for this. I found things a little hard to follow, and couldn't quite get a grasp on the rules of the world I was in. The first ballroom scenario I picked, in particular, threw me for a loop. Once I got more used to that, I did enjoy the zany humour!

(On a more minor note, I found the font really hard to read, especially when bolded to show links, to the point where I had to turn off the selected font in Chrome's devtools in order to play.)

Developer

Any suggestions to improve legibility? For some small bits of the game (the file directory and ending), I used custom fonts, but body of the game, I went with the browser-supplied sans-serif font. I could easily switch it out to a defined font.

Submitted

hum! When I played it on my other computer it was forcing Futura on me in a very bolded form... Seems fine on my phone now, though. So never mind about that part of my comment, I guess! :D

Submitted

Hello again! I loaded this up in my browser, and it looks like it's actually using Impact, of all things, for the font...  Perhaps my browser/computer doesn't have Futura? Although that seems unlikely, it's the only thing I can think of. Anyway, just thought I'd let you know!

(+1)

The stuff about the coffee and the converter tech is absolutely hair-whitening

Submitted (1 edit) (+3)

Some of these scenarios were a little too reminiscent of real life for my liking! (Getting bumped into presenting first when I originally thought I'd be last?! 😱 Actual nightmare!)

Developer(+1)

I started writing this at my hotel in Chicago the evening after my presentation, while it was all very fresh.

(+1)

Hilarious extreme absurdist horror farce that all pulls together perfectly. I enjoyed it immensely.