As always, it was great playing everyone’s games. See you all next year! :)
FujiBeard
Creator of
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I really love the concept of this piece!
My only comments are technical and mostly involve the font and color choices.
As you continue to develop this, you might consider adding options that let the player set the font to something that’s more standard. I had some trouble with the default font. Color-wise, the purple/yellow worked okay against the blue background but when links were toward the bottom of the screen in the pink section I really struggled to read them.
Another tweak that would be pretty easy to make would be to add more paragraph breaks. Long paragraphs are less readable on the screen.
Thanks for submitting your entry! :)
An innovative use of choicescript for sure! I didn’t manage to survive the apocalypse, alas.
I had a bit of a hard time getting past eating 66 cans of food in a couple of seconds, but I guess it is appropriate for the “arcade” feel. :)
From a design perspective, I had a bit of a hard time reading the text. The bright orange background was really distracting for me personally, and I didn’t like that I couldn’t override it or change my font size with the Choicescript settings menu.
As ever, an excellent descent into terrifying terror and purple prose! I especially enjoyed the Twine overlay, although sometimes I found it allowed looping in a way I don’t think you intended (e.g. when examining the mauve room, you can select the questions about wallpaper, the bed, and the drawers indefinitely if you want to). I also noticed some weirdness in Chrome in particular when starting some of the embedded parser games (singing for me), which I think has to do with privacy settings—so heads up if you are playing this and notice that! It worked fine in Firefox. The individual games, as also as ever, were great, and I really enjoyed the variety of styles this time around.
Excellent stuff!
This is impressive for a petite mort game! I think the beginning sections might have been a little creepier (for me, at least) without providing all the options for why the narrator/player ended up in the room in the first place. I also skipped the folders on my first playthrough and wasn’t sure if that affected my endgame or not. Those minor points aside, this was very well done!
I wrote a master’s thesis on Chaucer, so this is right up my alley! This was a fun one. Some of the endings were a bit abrupt, which I occasionally found frustrating, and I couldn’t get a handle on how the stats changed (other than the obvious one of drunkenness) or how they actually affected gameplay, but those were about my only nits to pick. :)
This was a fun start! I felt like I missed any clues as to whose blood it might be, and ended up just guessing. If you add more rounds, you might look into making it less of a guessing game (or maybe it’s really obvious to everyone else and it was just me who felt this way–wouldn’t be the first time!). Also, as you say–four hours is four hours. :)
On a more minor note, I almost missed the bolded link-reveal links because they were the same colour as the regular text. Adding something other than bolding to make it clear that they’re links might help other players.



