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A member registered Jun 14, 2018 · View creator page →

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HI jukesy1992, appreciate the helpful comment. A lot of this game was pretty kluged together from my limited CSS/html/JavaScript. I would definitely like to make it more accessible at some point in the future, but because of the chaos of its initial construction I fear that may be a task that's a little while off from completion. I will take your suggestion and download the screen reader to experience the game as you do, and try to scope the difficulties of executing this or if a separate screen reader accessible version is the best way to go in the future. I'll comment here to let you know if there is progress on this front. Would you be comfortable with me adding you to the "special thanks" for your advice if/when I get an accessible version up?

The issue should be fixed on the version just uploaded. Any saves on that conversation node should now show a link at the bottom allowing you to exit the conversation! Thanks again.

thank you for the detailed report, I'll check this out and fix it asap.

That's odd, sorry you ran into that! Can you be more specific as to which part? If you provide me a quote with a text sample I should be able to find and correct the issue ASAP.

Thanks for the heads up! I'll check it out to make sure nothing is deprecated, though unfortunately issues with Twine's save functionality often have to do with the browser you're using and how it keeps history. What browser are you on?

Hi Nordaca, I'd say it was about three-four months of work, but some of the underlying functionality -- CSS, design thinking, etc. -- is pilfered from other half-finished Twine projects so it's not necessarily indicative of the full effort behind it. Good luck with your RPG!

I really loved this game! Even in just the ten or so minutes I played, I got super into the loop of getting seeds, planting them, and checking back in to see their progress, as well as the loop of finding random stuff in space, taking pictures, and visiting my album to see the pictures I'd collected. Really fun and simple, but felt great, and made me eager to see more work from the folks who made it.

Really cute, nicely polished game about being a captive turtle. I thought the pacing of choices was great -- really induced a sense of panic during certain sections to great effect.

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Thoroughly enjoyed this brief, high stakes branching conversation game. High level of polish and all the prose and dialogue felt great. Now I need to play again and see if I can avoid being eaten this time...

Just wanted to say I really dug this, it was one of my top three for the whole jam, and I thought it was a completely ingenious use of the limited word count.

D'oh! Thanks for the catch. Full stockings-hiking functionality has been restored.

It's really cool to see horror elements in a milieu that's not contemporary or Western. I was really pleased with the ending. I felt it might have benefited from having a distinct font style for links that were going to unfold on the page versus ones that were going to progress the story.

Really enjoyed this exploration of what's REALLY scary in life: public speaking and dying laptop batteries. The way the story unfurled, becoming increasingly surreal and macabre, was paced perfectly.

I really enjoyed how well this captured the voices and anxieties of teenagers. The sound design is also terrific and adds a lot to the experience.

I really loved how this put me in the headspace you must have been in during that bike trip. At one point, as I clicked "keep riding" again and again and seemed to make no progress, I started to wonder if the game was sending me into a loop and I'd never make it to my friend's house at all -- I felt palpable relief to arrive and get an ending. The prose was also evocative. Like it a ton. Looking forward to your next one!

This was totally wonderful, but now I need to go find something to eat immediately.

It was fun to shovel everything into my cart and then see how many kilos of waste I'd created. Cool little demonstration!

Loved this! Incredible world-building. There were five or six moments where I just had to stop and marvel at the weirdness of an image before moving on. Favourite moment: the cloaks and the Milk of Human Kindness.

PLUGH!

If you're in a cyberpunk phase, DEFINITELY check out Gibson. Especially if you can put yourself in the mindset that he was writing this stuff in the '80s, it's really amazing how well he predicted so much of the world today.

This was great! The janky physics made it genuinely fun to run around and bash into things. The opening with the JCVD-style splits cracked me up too.