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A jam submission

Snake EyesView game page

Cosmic dungeon crawler with puzzley dice-based combat
Submitted by Dashing Strike (@DashingStrike), Cooper Savage, revaans — 10 hours, 7 minutes before the deadline
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Snake Eyes's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#14.4714.471

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
Mechanics: Endless stream of party members to replace those who die.
Setting/story: Cosmic Horror monsters and surreal setting
Setting: Ancient ruins of a derelict spacecraft (which, spoilers, also contains some more traditional ancient ruins on a later floor)
Thematically/story: Recover your sanity in the solitude away from the crazy ship and monsters.

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

alright so this is easily the most polished game I've tried so far. Even the little detail that you bounce forward when moving against a wall (rather than simply not moving) is great and something I'm adding to my dungeon crawler now.

Developer

Thanks, glad you liked it!

Submitted (1 edit) (+1)

Wow it's really good. I love the artstyle and different characters. The dice based combat is really fun too, great work, really solid entry. I will try to finish it !

Submitted(+1)

I absolutely love the combat mechanics of this. Overall great presentation as well. Nice!

Developer

Thanks for playing, and glad you like it!  Combat mechanics inspired (moderately) from None Shall Pass, a co-op board game worth playing on BoardGameArena, if you  do that kind of thing =).

Submitted

Yep. I own way too many boards game so I'll definitely check it out. Thanks for the recommendation.

Submitted(+1)

Excellent work - really nicely done :)

Submitted

Nice job! great presentation and atmosphere! theres a lot of content inhere!

Submitted(+1)

This is just incredible, you crammed so much stuff in there. The banter, the minimap, the stylish graphics, an actually working combat system. Thumbs up!

Developer

Thanks for playing and glad you liked it!  Having a decent engine to start with definitely helped, but the combat was built from the ground up so it took a lot of time (probably about half of the jam for me, or more, with all of the testing and balance tweaking throughout ^_^).

Submitted(+2)

Amazing.

Developer (1 edit)

Thanks for playing, and glad you liked it!

Submitted(+2)

Incredible entry like last year. The battle system was more fun this time around. And I could see that missing cat! Nice!

Developer

Thanks for playing!  The cat was an literal last-minute addition before submissions closed, I had just recalled someone the other day mentioning they liked him in the last game, so, he's back =).  He's also my AI test entity, so he's always wandering around levels when I'm testing things... ^_^

Viewing comments 8 to 1 of 28 · Previous page · First page