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ShrackAttack

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A member registered Jun 07, 2020 · View creator page →

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This was a super original entry and obviously a lot of effort and thought was put into this. Rough around the edges (like most games made in just a few days!), but super cool.

Thanks for all the great comments and taking the time to play. We had a lot more we were going to do with it, but ultimately had to make cuts just due to time. We had planned for the bear and cat to actually have a couple of abilities altering combat as well, but yeah, just a time issue.


Really appreciate it!

I appreciate you taking the time to play and the nice comments. And yeah, in hindsight we should have added a skip or continue button for the dialogue.

For combat, we agree. We were initially going to have it randomly show a couple of options the enemy was going to choose and they would have set choices they would make. Most issues with the combat system were simply a time issue as we didn't have time to implement it fully.

But again, thanks for playing!

Solid entry. Got a little miffed at all the spinners and disgruntled employees...It's like being in retail. This game really brought me back though. Great job.

Really nice, snappy movement mechanics with good SFX to match. All of the basic dungeon crawlers were there, though combat was a little too easy. Was nice seeing some verticality though. Good job!

I really liked the extra dialogue and little camera movements and the pixel art felt right. Combat felt a little weird and I didn't have any sound in the webgl version (not sure if that was intentional or not). Good submission though!

I enjoyed the UI layout, but also didn't like having to press the movement directions. Overall a good vibe and atmosphere though.

This is one of my favorites so far. Overall great, cohesive vibes. 

Copy pasting what I mentioned to a post lower down regarding combat: "We didn't quite finish it so it's missing a couple of elements. The idea was to have a set attack pattern for each creature type and then visually show some of the elements the enemy chooses each time. Harder enemies have more choices and higher health, etc. We didn't get to the showing of the enemy choices due to time. So yeah, in play right now there's no real way to "know" what choices you should make and it's just feels sort of random. Unfortunately just ran out of time on that front."

We appreciate you taking the time to play and letting us know your thoughts.

Appreciate you taking the time to play and give us feedback.


Copy pasting what I mentioned to a post lower down: "We didn't quite finish it so it's missing a couple of elements. The idea was to have a set attack pattern for each creature type and then visually show some of the elements the enemy chooses each time. Harder enemies have more choices and higher health, etc. We didn't get to the showing of the enemy choices due to time. So yeah, in play right now there's no real way to "know" what choices you should make and it's just feels sort of random. Unfortunately just ran out of time on that front."

So I totally get where you're coming from. Thanks again!

(1 edit)

Understandable about the combat system. We didn't quite finish it so it's missing a couple of elements. The idea was to have a set attack pattern for each creature type and then visually show some of the elements the enemy chooses each time. Harder enemies have more choices and higher health, etc. We didn't get to the showing of the enemy choices due to time. So yeah, in play right now there's no real way to "know" what choices you should make and it's just feels sort of random. Unfortunately just ran out of time on that front.

Appreciate you taking the time to play and comment!

Yep. I own way too many boards game so I'll definitely check it out. Thanks for the recommendation.

I liked this one a lot. Good overall vibes and I really liked the everything felt in general. Made me keep wanting to play. Also, everyone loves rolling dice. Nice job!

Movement felt great, but the overall game was a little confusing.

I absolutely love the combat mechanics of this. Overall great presentation as well. Nice!

Really liked the overall vibes and atmosphere. Good job!