This was a super original entry and obviously a lot of effort and thought was put into this. Rough around the edges (like most games made in just a few days!), but super cool.
ShrackAttack
Creator of
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Thanks for all the great comments and taking the time to play. We had a lot more we were going to do with it, but ultimately had to make cuts just due to time. We had planned for the bear and cat to actually have a couple of abilities altering combat as well, but yeah, just a time issue.
Really appreciate it!
I appreciate you taking the time to play and the nice comments. And yeah, in hindsight we should have added a skip or continue button for the dialogue.
For combat, we agree. We were initially going to have it randomly show a couple of options the enemy was going to choose and they would have set choices they would make. Most issues with the combat system were simply a time issue as we didn't have time to implement it fully.
But again, thanks for playing!
Copy pasting what I mentioned to a post lower down regarding combat: "We didn't quite finish it so it's missing a couple of elements. The idea was to have a set attack pattern for each creature type and then visually show some of the elements the enemy chooses each time. Harder enemies have more choices and higher health, etc. We didn't get to the showing of the enemy choices due to time. So yeah, in play right now there's no real way to "know" what choices you should make and it's just feels sort of random. Unfortunately just ran out of time on that front."
We appreciate you taking the time to play and letting us know your thoughts.
Appreciate you taking the time to play and give us feedback.
Copy pasting what I mentioned to a post lower down: "We didn't quite finish it so it's missing a couple of elements. The idea was to have a set attack pattern for each creature type and then visually show some of the elements the enemy chooses each time. Harder enemies have more choices and higher health, etc. We didn't get to the showing of the enemy choices due to time. So yeah, in play right now there's no real way to "know" what choices you should make and it's just feels sort of random. Unfortunately just ran out of time on that front."
So I totally get where you're coming from. Thanks again!
Understandable about the combat system. We didn't quite finish it so it's missing a couple of elements. The idea was to have a set attack pattern for each creature type and then visually show some of the elements the enemy chooses each time. Harder enemies have more choices and higher health, etc. We didn't get to the showing of the enemy choices due to time. So yeah, in play right now there's no real way to "know" what choices you should make and it's just feels sort of random. Unfortunately just ran out of time on that front.
Appreciate you taking the time to play and comment!