I’m a fan of how you’ve used the MS Paint style with your ridiculous designs. The lightning-fast movement feels very appropriate. (I did notice I can step into some wall tiles if I turn corners suddenly, but it didn’t make me get stuck or anything.)
The Undertale combat stuff is put to charming use, and is that a bit of Dicey Dungeons influence in the RNG mitigation, too? It all comes together very well. Some of the enemy dodge phases should be shorter though – it drags a few of the fights out, which isn’t so much of a problem, but would be in a longer game.
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