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Two Problems: A Regular Space Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality - Does the game innovate or try something new? | #57 | 2.341 | 2.545 |
Graphics - Is the game aesthetically pleasing? | #68 | 2.509 | 2.727 |
Gameplay - How fun is it to play? | #75 | 1.840 | 2.000 |
Audio - Does the game have nice sfx and music? | #75 | 1.254 | 1.364 |
Technical - Is there a technical achievement behind the making of this game? | #77 | 1.756 | 1.909 |
Overall | #77 | 1.940 | 2.109 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
PROS:
The concept for the combat seems interesting if it were fully fleshed out.
There was some good use of lighting to help guide my interest and create a sense of suspense.
CRITIQUE:
The map seems crafted rather than generated and there are several short dead-ends that really probably aren't necessary. It'd be nice if a few of them at least had some kind of pickup or an enemy to find so that they were more engaging than just a blank wall.
Adding audio would just tweak the experience up a little bit and help it feel more complete.
The look of the game is nice, though a bit of suspenseful sound would have helped. It feels a bit unfinished but what's there is good stuff.
Playable, but very short and there isn't much in the way of the content.
Not much of it there but I would play a bigger version of this.
i was more than a bit confused as to how it works, and i'm actually not bad at regex.
Fun to play. In my opinion, it would be better to add smooth transitions between movements