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A jam submission

Fly Hard!View game page

A Feathered Hero on a Mission!
Submitted by Virtual Nomad (@NOMAD_VN), Rheia Gaming (@RheiaGaming) — 9 hours, 35 minutes before the deadline
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Fly Hard!'s itch.io page

Results

CriteriaRankScore*Raw Score
Humor#72.0772.077
Engagement Level#92.9232.923
Creative Controls#91.9231.923
Overall#162.1692.169
Freedom to Improvise#171.6151.615
Originality of the Idea#172.3082.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What sets were used in your game from Craftpix.net?
https://craftpix.net/product/cute-cats-game-character-sprites
https://craftpix.net/product/monster-v1-character-sprites
https://craftpix.net/product/monster-v2-character-sprites/
https://craftpix.net/product/5-funny-monsters-game-asset-pack-v18/
https://craftpix.net/freebies/free-cartoon-forest-game-backgrounds
https://craftpix.net/product/birdy-bird-game-assets/
and maybe more :)

How does the game fit the theme?
Time is running out as you navigate obstacle and enemy thru 4 perilous levels to help your friends.

How many people are on your team?
3

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Comments

Submitted

Really niceee! the game felt really polished! 

With some collictibles placement logic it can improve a lot!

Developer

perhaps a post-jam version with the great suggestions by the community is in order. we shall see :)

thanks for playing!

Submitted(+1)

This is probably the most solid and polished entry.
clean gameplay and leaderboard. however, i didn't get on the board!
nice use of the assetes as well.

Developer(+1)

thanks for playing and glad i caught the end of your stream. 

also, love your voice work in AoT :) brings a nice polish into it

Submitted

I really like the fact that the traps push you back. Nice

Developer (3 edits)

Thanks for choosing Fly Hard Airlines! :)

Submitted

Enjoyable! I liked the push back to delay the progress.

Developer

Thank you, and thanks for playing :)

Submitted

This is a pretty solid entry, and the most addictive of all, which is almost a given in the world of Flappy Bird clones, especially if done well, and improved upon the original game, like in this game.

I dipped my toes into this genre before, and faced the ultimate truth that finding the perfect gravity and jump power is everything. In this game, I felt like this was missing. A much higher gravity and power would result in a lot more satisfying controls. In the current state I often feel like a flying brick rather than a nimble bird. It feels bad when you push the key to the bottom and still has to stare at the screen for almost too seconds while my little birdie heads beak first into a  huge mace.

Also, when you realize, that the only way to score high is to stay on the single lane that is provided for you, no matter what, and you can only pray that the random generated traps won't make your life miserable, that's a bit demotivating I think, but maybe that's the message here. Maybe you can come up with a little more variation in the gameplay, given a little more time.

Still, you'll see a lot of ZOLs on the leaderboard, so you can guess how much I enjoyed your game.

Well done!

Developer (1 edit)

Ah, i did notice ZOL making the ascent :) and i'll be removing the lower multiples to make room for others but very nice work :)

and, thanks for the feedback. i agree with it all. and, as i tend to use physics on my games, finding the "sweet spot" is difficult for me. after 1,000 tests i gotta say "that'll work" at some point and "ok, there's some fun here" and move on :)

Submitted

Very enjoyable! I really like the use of different backgrounds, some of them make me want to play world of warcraft again... And the variation in things that can damage you or hinder you is also very cool. Got to 13k score.

Developer

nice score :) and, i loved those cartoon backgrounds so had to get em in. i do wish there were more in that series so we could venture further out of the forest but wanted to keep it short and sweet, for this. i believe there is a swamp set so... maybe a post-jam extended version is in store? thanks for playing! 

Submitted

Hmm, shouldn't I be losing HP from fire and spinning/rotating objects? I only lost it when I crashed into the pipe from below, and I thought I was playing so well. But the controls turned out pretty cool.

Developer

hi, shegi. it was a lot easier to lose a life initially but too much so, and since the theme was time related, i went with effects that would delay progress instead. they are subtle but potentially cost you some time, and your position on the leaderboard :)

thanks for playing!

Submitted

Yooooo!!! The controls are grease man!! 7th place.. 13595!! level design is neat and gameplay is just the right amount of fun! pretty cool leaderboard chase! 

PS: Why do I feel like I've heard that voice somewhere... 

Developer (1 edit)

congrats on the leaderboard and thanks for playing :)  re: the level design, i need to thank the SIN wave for that. and, i hear that voice all the time as i'm a subscriber/regular viewer :) 

ps, if you like leaderboards, check out some of my other games. we can be a little competitive sometimes but it's all FUN :)

speaking of which, you've got plenty to check out and i'll be doing that soon!

Submitted(+1)

Bro I already have your page loaded on a separate window even before you replied! I'll definitely be look to hit a few high scores! :D