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JDiPi

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A member registered Jun 10, 2025 · View creator page →

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I do not speak french :( Però molto divertente

Is there a good ending? Nice vibes tho

Funny!

The Idea was good! only a few obsevation. In the first levels you should spawn less object, so the player can get the idea of what is changing with a smaller pool before trying more complex scenarios

music was fire

it needs 2/3 hit to be killed :D

My bad on that, if we ever update the game is the first thing i would change. Unluckily we didn’t have the time to fix it before the release :(


Thanks a lot for the feedback <3

we Will try to tune the difficolty better in the future, thanks for the feedback

They can be killed if you have the sword, if you don’t than you should try to avoid them (or use the DreamHit mechanic)

Thanks, we put a lot of effort in the movement of the character! As for the rat, the idea behind the contrast is to hint at the different origin of the entity (it’s a Nightmare creature)

Thank you!! We had a lot of fun prototyping it

Thank you sooo much!

i was playing without acceleration (i am dumb lol), so i have quite few fps, did you handled the movement in physics process?

Nice idea! one of the most original ideas to me!


I expirienced a bug that while sprinting it allows me to run though the wall. It was funny :D

Well Done! a really nice bullet heaven. nice job with all that animations

Really niceee! the game felt really polished! 

With some collictibles placement logic it can improve a lot!

Thank you! :D we were in a hurry  so we ended up in that situation ahahah