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Time of Ruin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Freedom to Improvise | #1 | 3.818 | 3.818 |
Overall | #5 | 2.491 | 2.491 |
Originality of the Idea | #12 | 2.818 | 2.818 |
Engagement Level | #13 | 2.636 | 2.636 |
Humor | #15 | 1.545 | 1.545 |
Creative Controls | #17 | 1.636 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What sets were used in your game from Craftpix.net?
Free Village Pixel Tileset for Top-Down Defense
How does the game fit the theme?
We interpreted the time constraint as a strict cause consequence of your choices of the past influencing how the later stages of the game are played
How many people are on your team?3
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Comments
A very nice game, and a nice idea about impacting future levels. But I'm simply baffled by the fact that there are so many beautiful Craftpix assets suitable for tower defense games, even some freebies, but you still only used the most basic one.
Anyway, good job, a little more balancing on the tower costs, and some visual improvement, and this can easily become a pretty addictive game.
Thank you! :D we were in a hurry so we ended up in that situation ahahah
Cool idea that your "relic" stay to next level.
it was hard to play!
Thanks you! Hope you enjoyed our prototype!
Cool, I enjoy td games! I managed to kill the king boss! I like the concept of the next level being influenced by the previous!
Thanks for playing! I'm glad you enjoyed it
Cool Game!! A very nice touch to tower defence game!! I enjoyed it!! :)
Thanks for playing! Hope you had fun
nice free-form Tower Defense :) thanks for the fun!
Thanks for playing!