Ah, i did notice ZOL making the ascent :) and i'll be removing the lower multiples to make room for others but very nice work :)
and, thanks for the feedback. i agree with it all. and, as i tend to use physics on my games, finding the "sweet spot" is difficult for me. after 1,000 tests i gotta say "that'll work" at some point and "ok, there's some fun here" and move on :)