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This is a pretty solid entry, and the most addictive of all, which is almost a given in the world of Flappy Bird clones, especially if done well, and improved upon the original game, like in this game.

I dipped my toes into this genre before, and faced the ultimate truth that finding the perfect gravity and jump power is everything. In this game, I felt like this was missing. A much higher gravity and power would result in a lot more satisfying controls. In the current state I often feel like a flying brick rather than a nimble bird. It feels bad when you push the key to the bottom and still has to stare at the screen for almost too seconds while my little birdie heads beak first into a  huge mace.

Also, when you realize, that the only way to score high is to stay on the single lane that is provided for you, no matter what, and you can only pray that the random generated traps won't make your life miserable, that's a bit demotivating I think, but maybe that's the message here. Maybe you can come up with a little more variation in the gameplay, given a little more time.

Still, you'll see a lot of ZOLs on the leaderboard, so you can guess how much I enjoyed your game.

Well done!

(1 edit)

Ah, i did notice ZOL making the ascent :) and i'll be removing the lower multiples to make room for others but very nice work :)

and, thanks for the feedback. i agree with it all. and, as i tend to use physics on my games, finding the "sweet spot" is difficult for me. after 1,000 tests i gotta say "that'll work" at some point and "ok, there's some fun here" and move on :)