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shegi_4

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A member registered Dec 01, 2024 · View creator page →

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It feels like the game has a real tamagotchi vibe. The sounds were pleasant, and while some of the mini-games were a bit tricky, the overall experience was really cool.

I liked the concept, and the art is cute.

Thank you for your time.

Thank you for the advice.

Looks and sounds cute. Overall well done

The art is great, and the tamagochi feeling is there.

Sorry, I meant that  it would be nice to see some feedback  visual or sound, that my mash help, I think enemy hp bar was going  down faster(but was not sure) 

Kinda feels like a lot to manage,  the look is nice, as well as sounds.  Honestly, not the biggest fan of this art style.

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Art is great as usual.  The game feels nice, but it gets pretty repetitive, which is common for tamagochi games overall.

Colour palette and art style are amazing. I enjoyed playing it.

Great game, but Casual King was disrespected as being only the second form!

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The game looks neat, not sure how the fight exactly works, I was mashing, but I don't know how effective I was.

Smooth game! I liked the animations and how easy it is to get and play!

Thank you.

Thank you for playing. 

Yeah implemented fighting mechanic in last two days , so it is kinda messy, and couldn't  test out balance as much as I wanted. 

As always, a super polished and fun game! 

Not sure if it's QTE, but the game is pretty good. I liked the approach.

The art is stunning and the QTEs are solid!

The game has beautiful and pleasing graphics.

Great job on this. The execution is spot on and the game has a lovely vibe.

Would love to skip the building and just play. Fun game though, I'm a big fan of the worms.

Pretty stylish game. The QTEs feel smooth and well-done. Great work.

Nice job! The funny face works well for character.

The game is interesting and the mechanics are decent, but it feels a bit slow. I had to spend way too much time on every single fight. I wish different enemies died differently—weak ones should be cleared out quickly, while stronger ones should take more time and effort.

Good development from  first round. I liked the chill atmosphere;  QTE were integrated well. Good job

Pretty good game, cool that you have bosses.

Super cute game, and  QTEs are well implemented.

Good job. Really liked the art style, and the vibe is spot on

It took pretty long to kill the duddes, and I couldn't find any QTEs. Other than that, nice work!

The platforming seems smooth. It wasquite fun.

Thank you for trying it out. You need to press the corresponding  letter when the marker is in green/ yellow zone.

Thank you for playing

Thank you for  your time.

Thank you for playing.

It's a bit of a weird mix of platforming and fishing, but the game looks cute and feels pretty responsive

The idea of QTE sydrome sound funny

Thank you for tour time.

Thanks for playing.

Thank you for playing. Yeah the time can be rough if you wait for to long and in 3 round but i thought it may encourage  player to add more speed and the feel that marker is almost there kinda make you more involved  so I left it as it is, but yeah balance is off obviously anyway appreciate your feedback. 

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Thanks for your time. Okay, I'll keep that in mind (but I am on 4.5 still). Well, I think procedural noise is a pretty pleasant effect, so to speak, especially after the success of balatro — though I don’t know when exactly you made your.