Super fun concept and art style! I love the paper look. Very strong look. Control scheme is creative and original. This was way fun! Good job!
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Freedom Frogs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 5.000 | 5.000 |
Mood | #1 | 5.000 | 5.000 |
Presentation | #1 | 5.000 | 5.000 |
Fun | #1 | 5.000 | 5.000 |
Overall | #1 | 5.000 | 5.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The papercraft aesthetic is well done and is super charming. I like the core mechanic though I was surprised that the timer still ticks while Sir Frog is airborne. The progression feels great, the different abilities Sir Frogs gets work well with the theme and are add to the gameplay. The introduction storybook and ending art is super polished and looks amazing. I think adding checkpoints once a new ability is gained would have been a nice accessibility change. --- This game was so adorable! I loved the visual style and the music, really impressive work and I feel like I could really feel the soul in it, haha. I'd love to see checkpoints added in the future; as a player it's pretty frustrating to have to start all over again when you die! --- 36/40
Comments
This was really cool, the art was very nice and the movement idea was very unique.
I love the presentation! The art the music it all works so well! I also love the nontraditional movement. And it works great with the frog changing color to show you how much time you got. Great work. One thing I would ask for would be checkpoints, at each piece of the music note you get. Other than fantastic work! Keep it up!
Easily the best soundtrack. Very fun aesthetic. And good undertone message.
This game has so much character, I love it! The art style, the OST, the characters, and the gameplay were all amazing. I think that the game could use a few checkpoints, and that there should be a more notable difference between the Q and E skills rather than Q being superior to E, but these are just nitpicks for an otherwise outstanding game. Nice puns, as well. Wonderful job!
This is far and away the most charming game I've played this entire jam. So much love and care was put into the aesthetics, and the game has so much heart. The gameplay was also enjoyable, with a unique way of navigation. As some other people mentioned, I think checkpoints would be a great addition (possibly in a post-jam update). Great job with the game.
The music evolving with new notes unlocked was really cool, and the song itself was a banger! The art style is amazing as well, the hearts and arrows look ripped right out of Paper Mario, it's wonderful. The projectile enemy's projectile was too hard to avoid considering I had no control of when the frog was jumping and the projectile was at a different rate than the jumps. This made me have to space my frog outside where the projectile despawned and hope my projectile could kill the enemy, and it felt more cheesy than intended. As others have mentioned, respawns where you unlock a new instrument would have been very nice, although the music definitely inspired me to finish the whole game. I would love to play more levels!
I'm glad the musical progression was well received! And as someone who used to play a ton of Paper Mario, the aesthetic was quite the throwback. As for the enemy projectile, I will definitely see how I can change it so it doesn't feel cheesy (there's a whole cheese game for that!) and so it incorporates more unique mechanics to the game
I love the art style and the music had me jamming out the entire time
Cute aesthetic and fun, interesting mechanics. Starting from the beginning is a bit harsh especially since it can be slow to get back to where you died.
Love the art and the music! It is very very pretty and a great aesthetic. I'm not sure if you guys wanted to lean into the rhythm game aspects more, but it would have worked a lot better if you could only input directions on the beat, giving it more of a rhythm than just mashing in order to jump right.
Easily the best graphics I've seen so far! The paper aesthetic looks great! The frog is super cute, and the opening drawings were phenomenal. And the gameplay loop is very fun, I really like it!
Essentially the only complaint I have is the respawn system. If you had less harsh respawns, I would've definitely finished the game. But because you have movement on a timer, you have to replay sections really slowly. I think if you had respawns closer to death locations, this game would be fantastic!
The music had me groovin'. I liked how it grew in complexity. And it gave it a very specific charming aesthetic. I dig.
Absolutely my favorite game I've played so far!
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