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kablouser

69
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6
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A member registered Jul 01, 2017 · View creator page →

Creator of

Recent community posts

Amazing. My only gripe is I wish the cards being thrown around were animated slower so you could see the effects of each card more clearly.

Very fun. Will play again. Would be nice if you knew when items have effects enabled or not. For example poison damage cannot be increased by regular damage buffs.

Very nice. I love how the camera pans around to at the drawer and the office workers, very intuitive. I sort of wish the office workers could take the last few papers off my desk so I don't need to stamp anything.

Amazing. Loved every single story. Love the unique concept. Why is it so sad?

I like jumping down only to jump back up again.

Don't know where to go after getting the ladders

Election fraud committed! I wish the cops would shake you down or something. "HEY HAVE YOU GOT ANY STOLEN BALLOTS?" for example

Escaped! You can't do things out of order. Cool idea. Maybe mouse cursor to navigate the folders would've simpler

做的好,挺好玩。
Hi I think the art assets would've suited 2D side-scrolling better than top down because you cannot aim up or diagonally with the normal attacks. It would be great if the player moves forward slightly during each attack. Gameplay wise feels like hyperlight drifter.
The dead pixels killed me many times. I wish they dealt less damage.

i don't vibe with the platforming

"You need to go through I believe 16 crises without going into debt and preventing any nation from getting to 0% cooperation or 100% power; the introduction paper at the start might help give context"

You must build at least 1 house for level 1, 2 houses for level 2 etc...

It's not very fleshed out.

Great work on the character movement. Feels just right. Nice art too.

I had a lot more ideas but didnt have time. Removing blocks is definitely on the todo list.

The wheels are actually working as I intended. They can interfer with each other when places adjacent. Difficult to learn about from the player's perspective though

many thanks friend

Very fun idea. I'd love to play more

Good design. I see a flaw though, you can block enemies spawns that you don't want. Keeping the enemies that you can deal with

Why would you chop off the tail and head? Those are the best bits. Other than that, great game

Funny game. The faces are funny too.

Very good. Like the cassette.

Great gameplay. But I feel a little motion sickness from the constant moving laggy camera.

Finished it. Great ending. Corolla never lets you down

Pretty neat

Finished the game, really good!

Funny choice of enemies

Great game! Good song. Unfortunate that you will lose eventually :(   I think that's the wrong message.

Have you ever played Spirit Island the board game? It's almost this exact concept but turn based.

A good role reversal! Interestingly it stays the same genre and gameplay.

In ultrawide, the screen becomes too pixelated to read the numbers. But still very fun.

Looks great.

Good job

Nice. It would be nice to know where exactly the samurai was hit.

And you could add sword speed to do more damage. And yokais could have more health than 1 hit.

Hard game. I think bigger fireballs would be easier.

Cheap jumpscare...

Plays more like a match game than arithmetic. 

You can't see where the dice is going to be rolled.

Clicking repeatitively creates carpal tunnel.

Having to drag the mouse to aim each shot decreases fire rate.

Apart from that, it's really fun.

Drop shadow would be nice.

The number shows up which you need to remember. Then there's the timer which shows more numbers. This confuses my memory. I think it would be nice if the timer had no numbers.

Couldn't agree more :v

Totes my goats!

I agree. There is a hit SFX but it's very quiet.

Thanks! <o/