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A jam submission

ShredderunView game page

Run from the wall and upgrade you and your enemies!
Submitted by Deratuel — 11 minutes, 35 seconds before the deadline
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Shredderun's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#94.0794.079
Theme Interpretation#93.9473.947
Overall#93.8223.822
Sound/Music#253.5003.500
Graphics/Visuals#473.7633.763

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Love the glowing effects and modifier system! Helps out those who struggle more than others (me) while keeping things interesting. Not very clear how to get past the spikey ball guy, though! Bit of visual and audio fatigue with effects, but nothing too overwhelming. Good job!
  • I think the idea of keeping your upgrades from previous lives is really cool, although sometimes the game could feel pretty unfair until you get certain upgrades, especially with the low starting fire rate. But overall, I really like the concept and I think it was executed really well.
  • The personality really shines through in this roguelike, its a good first game jam game!!

How does the game fit into the theme?
The shredder wall forces you forward. All player upgrades carry forward. Even death makes the game easier and pushes you forward.

What premade assets did you use if any?
Royalty free music and some basic UI health bar animators.

What are the Discord usernames of everyone on your team?
Tetratoric

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Jam Judge

Hi, I'm hedge one of your judges! Played at https://twitch.tv/hedge_in at 1:03:32 <3

Submitted

Great game, bit puzzled on how to progress tho, do I have to kill all the enemies. Post processing bloom is way overused, fire rate of base character is way too slow.

It looks interesting, but it wasn't clear with the pink doors, and in particular the boss's life, it's not clear that you're hitting him with something.

(+1)

Such a great game, could really feel the impact with everything I did, great visuals, great soundeffects as well, also the gameplay felt good.

Submitted

very nice, game. i like how you made everything glow. i wanted to do the same for the lava in my game but i couldn’t do it. how did you do it?

Developer

In unity you can use the universal render pipeline (urp) to create a global volume with post processing effects, then you just add bloom and enable it on the camera. There’s tutorials online that explain it better with visuals.

Submitted(+1)

this game's amazing, had me hooked. it's soooo addicting to play, I love it. 10/10

Submitted(+1)

Wow! That was a good one! I hope people will be patient enough to beat the first lives that let you understand the mechanics and increase the pace of the game.

Nice mechanics, very good entry for the jam!

(12 deaths and 12mn, maybe I let myself died to reduce enemy strengths ^^')

Submitted

Nice solid game! The vector art is cool, and I like the trade-off bonuses mechanic, it makes you think a little.

Submitted (1 edit) (+1)

I really had a lot of fun with this game. The sense of urgency and the need to make quick decisions on whether to kill enemies or just keep moving forward made for a really tense but rewarding experience. I also really liked the sound effects and the graphics too, the game is brimming with personality.

The only thing for me though is that when I move to the next room and I accidently go back to the previous one, the camera doesn't follow me and so I couldn't see where my player is going. I'm not sure if this was intended and if it is I understand, but I think that can lead to some unfair difficulty at times. But overall, this was still a really enjoyable game and it was nice following its development on Discord.

Submitted (1 edit) (+1)

Definitely one of my favourites, loved the minimalistic style (and the blooom of course). Took some time but managed to beat it. One thing that could improve it even further would be the camera movement, you cannot see what is happening further so you get jumped instantly after the camera transition.

Submitted

full well deserved points from me in every category

Submitted(+1)

Love the cohesive theme around the visuals and sounds! Firing almost sounds like the beat to some music. Very addicting, and having drawbacks to the boons is a nice touch!

Submitted(+1)

I love the game! It reminds me of tank.io ;3

Viewing comments 32 to 21 of 32 · Next page · Last page