Cool Idea fun to play
Play A Name Is Earned
A Name Is Earned [Project 2021-5]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #14 | 3.615 | 3.615 |
Gameplay | #30 | 3.538 | 3.538 |
Audio | #32 | 3.538 | 3.538 |
Overall | #35 | 3.492 | 3.492 |
Creativity | #75 | 3.385 | 3.385 |
Visuals | #79 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
Created for both the Bullet Hell Jam and the B&W Jam. Hope you enjoy!
Rule
Only used the colors in the greyscale
Theme
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Created own art
Original Audio
Didn't create own audio
Comments
My favorite part of the game was fighting the big ogres. Having to balance between keeping other enemies alive as I slowly chip down the big guy and using them to restore the timer.
Health was never an issue but I felt like that was appropriate. The character is a killing machine, with a 10 second time limit. Running out of time was pretty much game over. The being super powered with a time limit reminds me a lot of Viewtiful Joe.
Movement felt sluggish, however. For a game this short it was never a problem but if this was a much longer game, the movement would definitely take away from the experience.
Definitely see potential with this one.
fun game, I liked the way the character moves and the enemies way of attacking
great work.
Nice job! :) I kinda felt that I was basically ignoring my health and barreling through until I died. I like the timer idea because it really incentivized finding the big golem as soon as possible because he's basically impossible to kill if your timer runs out. That made it a sort of search-and-destroy mission to find him where you're dodging all the arrows on the way.
Gameplay is very fun and good mechanic idea but it feels like I'm controlling the sword not the character and you can add more options to attack
Can you play and rate my game too?
I finished your game, really cool well intense not bad the 10 second idea. Good job!
Loved the idea and this is a really good potential game sittin' here. But the first levels are a bit too hard, make sure to progress slowly, cos the enemies are pretty fast.
This was cool, but I am terrible at bullet hells and found it very hard to dodge the attacks from the little guys. I liked the strategic element of leaving smaller enemies alive to keep the damage boost up for boss enemies.
Pretty nice idea, having a timer on dungeons to clear, but i think you needed to start with easier levels, i couldnt beat the first one becuase all the enemies were running so fast.
but good job anyways!
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