Good game with nice graphic!
Recent community posts
Good game! I like the surprise in the title screen when you see the light for the first time. Some suggestions:
- the player collision area is too large (usually is better if it is smaller than the sprite)
- sometimes when you die, it seems a little unfair because you can't understand why you died (adding an "alert" sprite or label can resolve this issue for example)
The idea is cool, it reminds me some mini-games that I played when I was a child.
However, the controls are really strange and the player speed is too high for me.
Personal tip for next game jams: try to polish a bit more the game, it's quite "raw" as it is now.
I wrote a devlog on how I did the black and white shader in Godot: https://rudyvic.itch.io/light-age/devlog/242548/light-age-black-and-white-shader
It's really straightforward, but for me, this was a big problem because I didn't have any type of experience with shaders (this was my first time using them, and I have understood that they are really powerful). For this reason, the first thing that I did for the game was this shader, and I have started to do the game only after it worked properly.
Cool transitions between scenes! I love Picross games and this is quite polished. I think that you can improve the settings menu (changing the default theme for the buttons) and add a little tutorial on how to play (and I really miss the possibility to mark a cell with a cross). Anyway good game!
I like it! I think I have encountered a bug because there were 6 flowers on the screens that couldn't be hit and that didn't shoot.
Anyway the performances are solid, the shooting is satisfactory and the game is well-balanced (I tried Possible difficulty). Good game!
Good game! Some personal advice:
- Add more feedback when you get hit
- The final boss kills you with one hit only (is it intentional or is it a bug?)
- Waves that only spawn enemies at the begin are too much easy, think about adding more complex waves
Anyway I think it's a good starting point!
I think it's a little confusing. The map is big and it's not clear what to do. Maybe you can try to add a parallel background (or something similar) to help the player to orientate better in the world.
Anyway, it's a good starting point!
Really nice concept!
I have appreciated the tutorial and the map that is part of the physics, along with the graphics!
The only thing that I don't like is the player control, I think is way too difficult to control (I know it should be, but I think that easier controls can improve the overall experience).
Yeah, I agree with you. The sprites of the asteroids and the spaceships could be changed in something better! I’m not a good artist, so I decided to make the graphic as simple as possible.
Thank you for the feedback, I’ll take it into consideration if I will do an update!