this is really cool, a great start indeed; reminds me of the old RTS days. Controls/ explanation of controls could definitely be more intuitive but this concept is exciting.
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Dwarf Punk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #28 | 3.571 | 3.571 |
Visuals | #40 | 3.857 | 3.857 |
Overall | #54 | 3.286 | 3.286 |
Audio | #76 | 3.000 | 3.000 |
Technical | #91 | 2.857 | 2.857 |
Creativity | #97 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
This was super fun, I learned a lot and finally followed through on a project from start to finish.
Rule
Only used the colors in the greyscale
Theme
This game does not follow the optional theme
Original Art
Created own art
Original Audio
Didn't create own audio
Comments
Short but full of fun potential. I like the RTS style gameplay, I could see you going really far if you decided to continuing to invest in it. In my experience, games like this truly thrive on the amount of creativity you give the player, the feeling of building a society and expanding your units makes for some great gameplay.
If you continue to work on this after the jam (as it looks like you will from the ending message), please let me know, I'd love to play a full build of it!
I was just getting into it. Would definitely lose too many hours playing this game when it is fleshed out. Great work.
This is a really cool game concept. It looks and sounds great, would definitely play the full game!
Pretty cool proof of concept! I found it enjoyable. The small, hex-based playing field kinda asks for some buff/debuff combinations between built structures. Maybe an idea for further development?
Thanks for playing and for the feedback. Two ideas I didn't get to implement due to the time limit were stackable buildings when placed next to cavern walls (so that it actually feels more like a vertical dwarven city) and upgrading the farm to use adjacent hex tiles by emitting gross fungal spores.
This Game was really fun, I wish it was longer, Also for some resson i couldnt place more than one building at a time, and in the end it just got stuck, But with some fixes this game could be a super cool resource managment game :)
Thanks for playing! Yeah, I didn't catch that stuck building bug until the last hour or two of the jam and it just escaped my ability to fix in time. =/ I spent most of my time throughout the project getting the AI to work which was cool because the AI project behavior is more complex than anything I've ever worked on, but like you said it took away from things like a longer game or more things to do. I'm actually excited to continue the project though, there are 3-4 other major features I want to get into it before I consider it "done".
Aha, thanks a lot! I definitely hit a lot of dead ends and rewrote the various interactions multiple times.
I actually really liked the final boss fight in Monochrome, it was impressive how many phases that boss had and how they each felt distinct. I think I didn't notice the ink the first time the boss spawned it, but when he spawned it the second time I realized the fight was more than I initially anticipated. :D
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