Pretty cool proof of concept! I found it enjoyable. The small, hex-based playing field kinda asks for some buff/debuff combinations between built structures. Maybe an idea for further development?
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Thanks for playing and for the feedback. Two ideas I didn't get to implement due to the time limit were stackable buildings when placed next to cavern walls (so that it actually feels more like a vertical dwarven city) and upgrading the farm to use adjacent hex tiles by emitting gross fungal spores.