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Aha, thanks a lot! I definitely hit a lot of dead ends and rewrote the various interactions multiple times.

I actually really liked the final boss fight in Monochrome, it was impressive how many phases that boss had and how they each felt distinct. I think I didn't notice the ink the first time the boss spawned it, but when he spawned it the second time I realized the fight was more than I initially anticipated. :D

I did a little trick ;) Instead of recreating the attacks for the second phase, I added the ink and duplicated the amount of projectiles to make it harder, and it worked out pretty nicely.