Very interesting indeed.
Play Typing Dating Sim
Just My Type!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #24 | 3.957 | 3.957 |
Theme | #139 | 3.696 | 3.696 |
Graphics | #168 | 3.739 | 3.739 |
Game Design | #201 | 3.435 | 3.435 |
Fun | #246 | 3.261 | 3.261 |
Overall | #250 | 3.283 | 3.283 |
Audio | #872 | 1.609 | 1.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
There's someone for everyone especially in love, so I decided to capture this in a dating game.
Did you write all the code and made all the assets from scratch?
Yes
Comments
I was terrible at this. But still really nice game. I enjoyed playing it.
Such a fun idea! I am just terrible at typing games, I have no idea why. I kept making the date mad... Oh well! I loved the pixel art and the 3d background. All in all, great job!
at first i was confused on why every word i type was just wrong but after i read comments below i realized the uppercase was matter in this game. i like the details when you fail so much the word you have to type start stuttering just like myself on date. 10/10 hit close to home
I love this game! Really funny lines, the artwork is great and it fits the theme nicely.
My favourite part is when you are typing fast, make a mistake and fail two or three in a row. It makes you as nervous as the main character!
And if there were sounds of typing or "talking" - that added a really nice final touch:)
Nice art, interesting idea and pretty fun to play:D Specially i like the "What do u mean u don't know what a game jam is?!" sentense:3
Stroke Simulator 22
Art is really beautiful! Really makes you feel like you're playing Typing of the Dead
Really fun game. My one complaint is, when speaking (in real life) there's no need to worry about capitalization, spaces or punctuation - so while the game is more challenging having to worry about those factors, it creates a dissonance between the gameplay and narrative of the game. That being said it was still an interesting interpretation of the theme and great concept, good work!
Thank you for the feedback! I added those details in the sentences intentionally since I felt like the type wizzes of the world would have breezed through this game too easily. That being said, I did go back and forth on whether conjunctions were fair or commas stuff like that, so maybe that could be reworked with more play testing, Thanks for playing, I'm glad you enjoyed it overall!
Great art, I love all the different models you created. And you must have written soooo many lines, it was hilarious to read them all. The gameplay was fun, the extra letters were a clever way to make it tough. I wish there were a little more time after making a mistake to avoid angering her so much.
I want to go to Frrrraannnnnce.
So glad you liked the writing! Most of the sentences were generated with some being handwritten by me, however I picked and choose from those generated list and then modified the sentences to make them fit better. This saved a ton on time and made some really funny lines, including but not exclusive to "I want to go to France". Your comment made me laugh, thanks for playing!
First thing I wrote down was I did not want to do a horror game since I figured a ton of people would be taking that approach. When approaching jams I usually never go with my first inclination or idea since it's usually the last idea that is wild and out there! But all in all it's a jam so no shade to anyone who took that approach as long as you made something you're a winner! I'll be sure to check out your game, thanks for playing!
I thought myself as a decent writer.
This game made me consider otherwise. 10/10!
Did this game make me feel as nervous as when talking to someone?
uhh somehow yes??
I love how if you make mistakes, it gets harder to speak (type), that's really clever.
This caught my eye when I scrolled through, I love the art style! I think you did a great job, I wish the words weren't misspelled, it made it too difficult for me as I'm a sloppy typist. Great job!
I genuinely think this could be a successful game if polished and released, you could add things like events and a overarching storyline that progresses with each date.
I think having some vocal responses to what you're typing to accompany the face changes, as well as responses to what you are saying, and some café background sounds and BGM would have been awesome.
I am also a terrible typist which lead me to make this (play testing was very difficult as a result).
There's so much I wish I could have got to add but as all jams go, the main goal was to make a simple concept work. That being said (as a sound designer/composer) it broke my heart not to get to music and sound for this because I had so many ideas. Unfortunately my coding skills needed the most attention (as I am not good at that) and I wasn't proud enough of the audio work I rushed at the end to include it. It's important to know when to cut of course but I do wish I had more time for audio! Thanks for playing!
Really fun and unique idea! Maybe I'm just dumb but it took me a couple of tries to realise I was meant to type out the messages, but as someone who enjoys practising typing, it was super enjoyable. It could be a great way to practice typing! Lovely art style too :)
The only recommendation is to give the player some time after you make a mistake. I was trying to go quickly and making one mistake meant I got two or three subsequent ones wrong.
I honestly didn't even think of adding instructions or a tutorial which is a bit of a bone head design move... But I am glad you enjoyed the experience as it became more clear on what to do. A couple other people share your feedback on the speed of subsequent messages so that may be something I should take look at. I appreciate the feedback, thanks for playing!
No problem and great work! I faced the same issue in my game of not giving the player as much direction in the beginning as they needed (you'll see me answering a bunch of questions in the comments because of it lol). I think directing the player without holding their hand too much is a really important and tough challenge in game design.
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