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omnipresent fear's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #405 | 2.882 | 2.882 |
Theme | #459 | 3.000 | 3.000 |
Audio | #593 | 2.412 | 2.412 |
Overall | #616 | 2.559 | 2.559 |
Game Design | #662 | 2.412 | 2.412 |
Graphics | #692 | 2.412 | 2.412 |
Fun | #714 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You control multiple characters. The characters fear the monster, the monster fears ghosts.
Did you write all the code and made all the assets from scratch?
no, but almost
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Comments
After a couple of tries I understood the game logic and then I had a couple of good runs. At some point the ghosts would only drag along the edge of the screen which means you couldn't get behind them anymore. Is that intentional?
Anyway solid entry for the jam, congratulations.
The ghosts should move randomly.
thank you for your review
I like the game, but it's so hard to understand the goal.
Mostly can be cheated by hiding behind a tombstone, which seems to confuse the enemy Ai.
Also idk if this was just me but the window size is huge I had to fiddle with it to resize it to fit my screen which isn't ideal.
I didn't understand what decides the amount of time each character gets to move and whether it's affected by anything other than time.
The art is nice and I think the game could be fun with some polish and more explanation of the goal.
good job!
The goal is to survive as long as possible, but you are right: if the game told so too, it were better.
I wanted to make the monster smarter, but the time did not suffice.
thank you for telling me about the default window size, I did not think about it very long
What decides the amount of time each character gets to move is not affected by anything other than time unless you press the corresponding cipher on the keyboard.
thank you very much
Interesting concept, but I had a hard time being forced to change who I was controlling. But neat idea with the monster being scared of the ghost. Well done!
That is the difficulty. 😉
This is a nice idea great execution! You can cheese the game by hiding behind the tombstones lol Anyway nice entry!
I wanted to make the monster smarter, but the time did not suffice.
I enjoyed this one, there are some smaller fixes but nothing game breaking. Good job!
Could you tell me about the details which you did not like, please?
118 seconds ^^
Nice concept ! The monster fearing ghosts is a cool idea.
I would improve a bit more the concept behind the character switch. I don't know if it's part of the game design but you can increase the chance to win the game by using your buddy as shield.
Overall is a nice catch on the theme.
Well done.
The tutorial at the beginning should help against the confusion about when the characters switch. What do you mean with “it” concerning the game design?
Cool game, I enjoyed the simplicity and the artwork was cool. Something to improve on is the clarity on when to switch players. If you would be so kind to rate my game, but its entirely up to you :)
The tutorial at the beginning should help against the confusion about when the characters switch. Of course, I will rate your game.
Very charming artwork and a simple but clean execution of your core mechanics. Nice job!
Hey, that's a nice idea :)
It was a bit confusing sometimes as to when the character would switch.
Also, best strat is to hide behind your buddies' tombstones (a bit creepy, but hey, it works x) )
The tutorial at the beginning should help against the confusion about when the characters switch.
I enjoyed the unique gameplay!
good game. nice idea too!