Yeah I spend my last couple of hours removing content. Unreal is particularly bad about file sizes. I could have probably gotten it down to more acceptable levels if I had more time. Thanks for playing though! I hope you enjoyed it!
Molten Cube
Creator of
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Super cute game! I loved it! I will say I wish you could control the wind faster, but it also might make the game too easy. I also wish there was a way for you die or lose (I know the leaves slow you down), but I wasn't encouraged to go faster or try harder (which could be a plus depending on how you spin it). But overall all I'd say you did a wonderful job and deserve a pat on the back! Can't wait to see what else you create!
Good game. I was a little confused on why and how you would navigate the map, and why there weren't any items. Once I figured out that it functioned more as a (here's what you need to get next) it was a breeze. But the art assets you used were nice, and music sounded good. But great job, and I loved navigating around with the debug options in unreal engine. Glad to see I'm not the only one using it lol
I didn't think it would be as fun as it turned out to be! It was extremely cozy, and cute. But I was thinking about how it could use some upgrades (like more dispersion of the leaves, and perhaps even trash bags). But then I discovered I could hold down the left mouse button do scatter the leaves. Now I'm not so sure, enjoyed it, and I'm not sure it needs upgrades because its so satisfying to just blast the leaves away lol
I really wanted to play this game. But WASD didn't work. I pressed every button, and even attempted to try a controller to see if that fixed anything. Unfortunately no matter what I did I couldn't move, see my character or get past any point. I may just be an idiot and didn't see something, but if there is an issue that you fix feel free to message me because I really want to play it
I loved this game! Even though I spent more time on it then I would like to admit, I would like to point out that it didn't feel incredibly responsive because you auto aimed and shot. All I could do was move around, and it ended when I chose to quit the game after 15 minutes. I would suggest letting the player have more control over the character and perhaps adding and end state, or more enemies. But for a game jam it was incredibly polished!
Interesting game. I was incredibly intrigued by the story, and wanted to keep Maddie safe. But no matter what option I picked I couldn't find anything super weird about the school. Maddie not remembering the day was a suspicious, but I had many days like that as a kid. I'm not sure if I missed anything. But I really had a fun time playing. I hope you continue the game with some more story!
Thanks for your feedback! I wanted the bobbing for apples to be challenging enough so you had to do it multiple times, but not annoying, which I hope you got with the 3 tries. There's also a little luck involved because every apple has an equal chance to be rotten. The ghost getting big might be referring to the spring arm. I was going to add a separate camera for when your in the maze but I ran out of time, your supposed to not get an overview of the maze because that would be too easy, and I lit up the maze pretty well I thought, so I'm surprised you couldn't tell you could go left or right. Perhaps after the jam I might add in some ways to see better in the maze. Thanks for playing and for the feedback!









