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A jam submission

Shadows are RealView game page

Submitted by wey282 — 13 hours, 10 minutes before the deadline
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Shadows are Real's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#574.0004.000
Innovation#1353.6253.625
Game Design#3213.4173.417
Fun#3523.2923.292
Overall#4003.2713.271
Audio#7772.6252.625
Graphics#9002.6672.667

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Everything that doesn't have a shadow isn't real, it doesn't affect the world.

Did you write all the code and made all the assets from scratch?
I made everything myself (else to some built in unity features, for example, rigidbodies), using unity and audacity. the font was made by InkyType on dafont

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Comments

Submitted(+1)

Cool! The shadow mechanic is really smart because it eliminates any guess and check but still makes you question every platform. The games presentation is good, but I feel like some of the hitboxes where a bit unfair. Well done!

Developer

Thanks!

Submitted (1 edit) (+1)

Cool game! Concept was pretty cool and I loved the lighting effects. My only gripe is the movement; It's a bit sluggish, but otherwise, it's a pretty great game!

Developer

Thanks! I'm aware of the sluggish movement and I'll try to improve it if I'll work on this post jam

Submitted

Awesome!

I rated your game, it would make me really happy if you rated mine as well :)

Submitted(+1)

Wish it was longer. That last level was fantastic.

Developer

thanks(:

Submitted(+1)

Nice little game! I really like your take on the theme and the tunes. 

Apart from the  controls which have been mentioned already, I'd only want to see settings for sounds/music and more levels.

Good job!

Developer

Thanks!

(+1)

Cool idea, I like how the shadows were implemented into the game. You already are planning on improving the controls, if you do implement coyote time jump, it might require some adjustments to your level layout, but that is part of the fun of game design ;-)

Developer

Thanks! yea, if I will, it will require adjustments to the existing levels, and I it truly is a part of the fun of game design (;

Submitted(+1)

RATED!, really good idea, but the controls is kinda unresponsive sometimes, eitherway a really great effort for this game jam, good job!

also, would you kindly help rate mine too? I'd really appreciate if you do, Thanks!
https://itch.io/jam/brackeys-7/rate/1415313 

Developer

Thanks! You're not that said that the controls were kinda bad so I it's a must to change them if I'll work on the game later.

Submitted(+1)

The core mechanic is interesting, you have to look at every wall and roof so you don't hit the real one, and you apply it twice at the end, pretty smart use, good job. My only complain is the movement is too sluggish and it feel like on ice. 

Developer

Thanks! I goes it does... if you say so, in a possible post jam update of the game, I'll try to fix it.

Submitted(+1)

Hey, I just played your game. It was pretty innovative. I came up with an idea of getting stuck in the mind when the theme for the jam was announced but this one was really brilliant. Please be sure to play my game and rate it! Thank you and good luck with the jam.

Developer

Thanks! I'll play and rate your game when I can!

Submitted(+1)

Very good game design and mechanics! It would be nice to see more levels.

Developer

Thanks! I didn't have enough time to work on levels during the jam, but if I'll work on this later I think that I'll add more levels.

Submitted(+1)

Thought the visuals with the shadows was pretty cool and the puzzle-like nature of the game despite being a platformer was very interesting. I did feel like sometimes having coyote time on the platform jumps would've been nice but I'm sure time constraints played into that. Nice job!

Developer

thanks! coyote time looks like a good idea, I've never used it so when making the controls I didn't implement it, as I thught if I'll use things like it I will ruin everything else. Though if I'll work on this in the future I'll try to use coyote time.

Submitted(+1)

Its a very good idea i like it a lot, super nice visuals, good music, good game, good job dude 

Developer

Thanks(:

Submitted(+1)

The shadow idea is really unique but I think you should have stick to lighter backgrounds. Darker backgrounds make it harder to notice the shadows.  Well Done.

Developer

Thanks! interesting point, if I'll work on this in the future I'll change the backrounds to a lighter color

Submitted(+1)

The mechanic is really cool and fits well with the theme

Developer

thanks!

(+2)

Really cool idea! I attempted to join the jam but failed to come up with a unique idea! Great and unique interpretation, really like it! May I ask, since I also use Unity, how you managed to have only some objects cast shadows? 

Developer (1 edit) (+1)

Thanks! I use the URP and the Shadow Caster 2D component on objects I want to cast shadows, and I don't use it on objects that I don't want to cast a shadow.  Sad to hear you couldn't make a game/: it happens to everyone, good luck in the next jam!

Submitted(+1)

I found the concept of paying attention to the shadows really unique and creative, and I think this project can grow into something really big!

I only had two issues:

1 - In my opinion, the camera is placed way underneath of where it should be, as half of the screen is being occupied by the ground. Placing the camera higher up, or placing the levels into a lower height would make the game less "claustrophobic", giving the player more space to look at and to you more space to build different kinds of levels!

2 - I think there could be a "Restart Level" key in the pause menu, because there is a level in which you can get stuck if you jump over a certain wall, making you having to restart from level 0 again!

Not your fault though, as making a whole game all by yourself (including the music!) must have been really tough!

But yeah, after I finished your game, I wanted to play more levels, which means I really enjoyed the gameplay!

Developer

Thanks! I agree with the two issues you had. you can press R to restart the level, but I think a restart button in the pause menu could help.

Submitted

Ops, didn't notice the restart button. I'm used to play games in which you have to pause to restart, so that was just my mistake!

Developer

no problem

Submitted(+1)

I love this game, the idea is cool and it looks amazing.  I do wish that the player was a bit less floaty and more responsive, though.  I would love to see more levels of this!!!

Developer

Thanks:D

Submitted(+1)

The central mechanic of this game was used very well. The visuals and music were clean. Additionally, the game has a full tutorial. I would enjoy more of this if you felt like updating after the jam!

Developer

Thanks(:

Submitted(+1)

Nice one. Love the mechanic, background and the music. And you even have a tutorial o_O

Developer

Thanks!

Submitted(+1)

Really great mechanic! Also i made lots of attempts to jump over those first red balls on 4th level, jump is a bit short

Developer (2 edits)

Thanks, about that jump, you are supposed to gain momentum to get there, I should probably have made it easier, when I made it I forgot I was used to the controls and knew how to beat it