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Thought the visuals with the shadows was pretty cool and the puzzle-like nature of the game despite being a platformer was very interesting. I did feel like sometimes having coyote time on the platform jumps would've been nice but I'm sure time constraints played into that. Nice job!

thanks! coyote time looks like a good idea, I've never used it so when making the controls I didn't implement it, as I thught if I'll use things like it I will ruin everything else. Though if I'll work on this in the future I'll try to use coyote time.