Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Beetruth

120
Posts
17
Followers
20
Following
A member registered Feb 16, 2021 · View creator page →

Creator of

Recent community posts

Every few months, I return to play this game. It is probably the most memorable game from the beginner's jam 3. 

When I first played this game, I was like "what am I playing", but after a few more play sessions, I love this unique little game.

Really love this game. The aesthetic was really well executed and the audio was top tier. The theme was quite well interpreted. 

Really impressive how you all managed to create this in just a week. I loved the main menu and the starting scene, they were super well done.

The way the time travel works is through a few scripts:

RecordedPlayerInput: A struct that contains 3 variables - Horizontal Input, Jump Input, Time Travel Input
TimeTravelRecorder: Component on the player. It has a RecordedPlayerInput list. A new element is added to that list every frame in FixedUpdate with the relevant inputs. When the player time travels, the script sends the list to the TimeTravelManager.
TimeTravelManager: Has all the copies of the player inputs and sends them to a player copy in Start.
PlayerCopy: Has a full list of RecordedPlayerInput that was sent from the TimeTravelManager in the Start function. Every fixed frame, the velocity is set according to the input of the current RecordedPlayerInput.

I don't know if I explained that well but hopefully it made a little sense.

The player controller is quite satisfying and the visuals - with its super simple style - are quite clean. The one thing that I wish the game did more of was use the wall phasing mechanic a lot more. It's a really creative mechanic, but it wasn't used to create super unique levels. Otherwise, it's a pretty solid game, well done!

Nice work! Really enjoyed playing it, took me a few tries to defeat the (really well done) final boss.

Awesome game! The levels used the shadow mechanic really well.

Thanks for playing!

Thank you so much for playing! And yeah I do agree, the movement can feel quite clumsy, I wasn't able to add coyote time and jump buffering because of issues with the past selves (past selves are handled by recording the player input and sending that to a manager which adds the input sequence to the next past self. Jump input was particularly difficult to handle)

Hi, so glad you played!


If you have a bunch of clones running around, it's really hard to tell which one is the present version of you.

Thanks for telling this, we basically just had a green arrow over the present self and the past selves are translucent.

The platforming is pretty clunky and I think that it holds the game back a bit. It was fun racing against my own past self but it became a little frustrating when I missed jumps. This could be solved easily with the traditional coyote time + jump buffering, and maybe some accel/decceleration to make it smoother.
I absolutely agree with this. Before I coded the time travel mechanic, the player controller had jump buffering, coyote time and variable jump height. But this cause so many issues with the "past selves" that I had to regrettably remove it :(

Timing is pretty finicky. I often found myself waiting for a while on buttons just to give my future self an opportunity to walk through gates. Perhaps to solve this you could make it so that clones just sit in place indefinitely after their time runs out, instead of disappearing. Not sure if this would lead to level design issues, but its worth trying. It's also pretty hard to "line up" my actions in time with the past versions. I thought that maybe at the bottom of the screen there could be a timeline that shows each clone's lifespan lined up with each other, as well as showing the key actions that they did and when (like hitting a switch, jumping, rewinding, etc). This would help avoid those failstates that are caused by the player being off just by a second or two. Maybe you could also add a slow-motion mechanic too? So many possibilities
With the clones sitting indefinitely, it cause a variety of problems such as paradoxes in the future (if a past self is standing where a moving platform is and it crushes the past self, you'd cause a paradox) or level design being limited.

A timeline is a great idea! If I'm allowed to, I would add this. Can't believe we didn't think of this lmao

Thanks so much for your feedback and thanks once again for playing!

My high score is 698. What's your high score? Leave a comment!

Thank you!

Cool game! The art was great and the audio was pretty good too.

Currently, the spaceship is quite snappy and doesn't really feel like you're controlling a spaceship. Other than that, it was a cool game, well done!

Wonderful game! The music was really nice and the enemy detection audio was pretty good. My one issue is that the enemies turn instantly but other than that, great game.

Really cute characters! I loved how there were achievements as well. Great job!

I liked the concept! I look forward to the future build of this game.

The models were really well designed and I loved the effects! The sound design is perfect and the movement was quite good.  Good job!

Super creative and I loved the puns. Certainly a unique idea. Good job!

I liked how the robot was controlled by the boxes you place on the screen, it was really cool. However, I felt that the robot was moving too slowly but that's a minor thing. Other than that, really good job!

Neat game! I quite liked the art. I was quite happy that there was a level save system. Good job!

Hey, thank you so much! 

I did add a star parallax but that took up a LOT of frames - I was instantiating 2,000 circles with the parallax script on it and it wasn't very good so I had to remove it. In the next update, I'll see if I can add an effective parallax.

Thank you for the kind words!

Nice job! The detection system works really nicely. How did you get it so that the detection area is affected by other objects such as the tiles?

The concept is pretty good, however the execution could've done with more work such as the crosshair's position not on the mouse position. The enemies also didn't really do anything to stop me.
Aside from that, the player and gun sprites are looking decent.

That ending tho

Really well constructed game and a unique concept! The art was very well done and I loved the different activities you have to do in order to get the next part on the robot. This is sure to be one of the best rated games! Well done.

The animations were amazing! I loved the quotes when the player dies, it was great. Some issues are you can't really tell if you've hit an enemy and there's no audio. Other than that, you've done really good, well done!

The movement is very well made. The player being red helped make it stand out. The music and sound design were also amazing, great job to whoever made them. My one issue is that it's quite difficult to move around a corner (like a tile corner) I keep falling off. But otherwise, you did really well, great job!

The movement on this one is really well implemented! I liked how the abilities were introduced as well. Art is very well made.

Pretty neat game! One thing that was slightly annoying was the low amount of bullets. But otherwise it's a good game.

Hah, I know the feeling

Hi! Thanks for the kind words :) 

There actually is an objective, it's hinted in the game's opening. (Your goal is to find the desolate wasteland planet)

The visuals were really nice and the concept was great! Sometimes, I couldn't move in a couple of directions but otherwise, it's a pretty neat game.

I loved the combinations of the upgrades, like quick-shooting + explosives, it was really fun.

I like the concept of this game! The art style is pretty great. The main thing that would've improved it was music.

That healing sound made me crack up lol

Aside from that, well done! I liked the art stye as well.

The graphics look awesome! One thing that would improve it would be particles and/or audio when you hit an enemy.

The graphics are super awesome and I loved the moving tiles in the arena! I felt as though the enemies had too much health but otherwise, great game!

Hey, thank you so much! I appreciate it.

Hey, thank you so much! I'm glad you learned some new things from playing my game, it means a lot. The music and audio were made by my brother.

I am thinking of adding some more celestial bodies as stars, supernovae, etc.

The death sound haunts my dreams, 10/10

Nice work! I liked the cutscenes. However, the level itself could've been fleshed out further and the inverted camera made movement more cumbersome.