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A jam submission

What it Means to Be HumanView game page

A short and sweet bullet hell
Submitted by Troubleshoot Studios, drawtist — 2 hours, 24 minutes before the deadline
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What it Means to Be Human's itch.io page

Results

CriteriaRankScore*Raw Score
Look & Feel#84.1114.333
Sound#103.7954.000
Overall#183.6053.800
Enjoyment#273.3733.556
Usability#293.2683.444
Creativity#423.4793.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The graphics look awesome! One thing that would improve it would be particles and/or audio when you hit an enemy.

Developer

Definitely will be part of the next update! Thank you :) Environment assets are from Kenney.nl; level design, character models, and animations were done by drawtist.

Submitted(+1)

The atmoshpere graphics and sound were all amazing, i also love the refilling of water balloons.

Only thing that i dont like about the game is that i suck :D

Developer

Thank you! We have to work on balancing the game for sure lol

Submitted(+1)

I love the art and the atmosphere! Mechanics are cool! Well done man!

Developer

Thank you so much! :)

Submitted(+1)

Very cool game !
I was not able to finish the third level.
Love the mechanics of the water ballon and the art

Developer

Thank you! :) The game is real hard lol in the near future we'll figure out the balancing to make it more enjoyable.

Submitted

Wow! The art is very nice, and the mechanics are great too!

Developer

Thank you!! :)

Submitted

The environment of this game is great! it's tough to have a game like this where enemies shoot at you and most of your combat is done with a melee weapon. Love the art style

Developer

That is a great point. Some time in the near future we'll revamp the mechanics to make it more balanced. Thank you for your feedback!

Submitted

It is better to follow the player with a cinemachine or at least in a late update to avoid such jitters!

cool game

Developer

good to know! Thank you for playing 

Developer

Fixed the jitters! My camera movement was in LateUpdate already, but it used a lerp function. Moved it to fixedupdate because that's where my player movement was happening and it got rid of the jitter :)

Submitted(+1)

Well done!