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Famous Wolf Games

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A member registered May 13, 2020 · View creator page →

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The graphics are very clean with this game, especially the level transitions. The fear meter is a really neat feature that I haven't seen elsewhere. Overall, great game!

Very well done and polished. I did seem to soft-lock myself in an infinite black void, but I'm sure the ending was fun.

This game has a neat concept but definitely needs some polish. I'm not sure but it seemed that the gate you reach at the end is non-functional as well.

The central mechanic of this game was used very well. The visuals and music were clean. Additionally, the game has a full tutorial. I would enjoy more of this if you felt like updating after the jam!

Very interesting idea. Pretty fun mechanic that I feel like could be really fleshed out in a full game.

Like other have pointed out, the random enemy spawning causes some unfair feeling deaths. Other than this the game feels pretty nice and the attack mechanic is interesting.

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Pretty fun. I found what seems like an exploit, where you just group the enemies together and jump over a gap, causing them to fall to their deaths. This exploit actually made the game more fun in my opinion at least. I also noticed that occasionally the door to a room would start looping the opening animation.

Very nice looking. At first I found it difficult but it was very satisfying once I got the hang of it. Definitely feels like it will be fun on mobile.

Excellent! The presentation of an arcade game was done exceptionally well and the gameplay was fun.

Didn't notice much... gameplay. The waving effect on the pumpkin is neat.

Pretty fun and simple. The music is also very nice.

The game does have some minor progressive difficulty, that being the ghost spawn rate increasing over time. This does take a pretty long time though. Also not sure what was causing the half blue screen issue. Thanks for the feedback!

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*Woops*

Thanks for your feedback! I didn't realize how broken the controls were until after the deadline but I did find a solution. Once the jam has concluded I will be releasing a patch that fixes this and some cheese I noticed in one of the levels.  

Sorry that the controls were made so poorly. After the deadline I found a way to fix this so once the jam is over I will be updating it.

Very great mechanics, art, and sound. A tutorial that allows the player to replicate the actions mentioned would probably make it easier to understand but otherwise a great entry.

Overall a nice concept, could do with a bit of polish. Maybe an indicator or sound could play when a zombie is getting close to the tree? The music and art are also very nice.

The gameplay is really enjoyable. I really liked trying to pile up enemies together to conserve the number of shots you need to make. The use of the theme seems kinda loose but overall a fun game.

Artwork looks excellent and the mechanics are pretty good. Took me a bit to figure it out but overall plays really well.

Controls take some getting used to but overall it was pretty fun.

What appeared on the surface to be a little space invader clone turned out to be a very interesting battle story using as many genres as you could. Overall very funny and entertaining game.

The leveling system does a good job of keeping the game interesting. Feels a little rough around the edges but is overall a pretty good game.

Wonderful! The challenges were used to this games advantage and the gameplay is souper addicting.

(insert souper funny pun here), The art was really great, I especially liked the tileset you made! The dialogue from the soupkias was pretty great as well.

This was pretty great! Having to juggle the amount of stored ingredients and the recipes made for an interesting challenge. 

This was a very fun experience! The story was confusing at times and I had no clue what I was doing, but I very much enjoyed it. 

Ps:

The shopkeeper will be in my nightmares tonight.

The sound gave the whole experience an ominous feeling and the theme was used to great effect. Great Work!

I had trouble figuring out what I was doing, but it was generally pretty good. I have a feeling that there was a lot more to the game that I couldn't figure out. I very much enjoyed shooting random civilians.

This game was excellent! The doom style was done very well, the art was pretty good for ms paint and it was just fun all around. The one thing I can say "against" it is that it feels pretty jittery so maybe some kind of sensitivity option would be useful. Great work!

This was... interesting. I noticed that the play button is very inconsistent and the cans you shoot feel pretty slow. I can't decide if I love it or hate it but it was certainly interesting. 

Everything was easy to understand and you did a great job of explaining how to play within the game. Great Work!

Not much I can say since I didn't have another person to play this with but, the music and art are great given the Jam's restrictions. The only minor thing that could be improved is that it was difficult to figure out what you could press on the screen in the main menu (could also just be that I suck at navigating menus).

Thanks for the feedback! I ran out of time near the end and had no time for audio or for very good level design.

I found from my last jam that you should make sure to properly explain your mechanics with a good tutorial.

It's one week but thinking realistic is still a good piece of advice.

The gameplay was very fun and felt really smooth.