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Louisisana Janes, Raider of the Tiki Temple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #305 | 2.449 | 4.000 |
Theme/Limitation | #347 | 2.245 | 3.667 |
Graphics/Animation | #360 | 2.041 | 3.333 |
Overall | #405 | 1.755 | 2.867 |
Technical Implementation | #418 | 1.429 | 2.333 |
Music/Sound | #458 | 0.612 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
My game,Louisisana Janes, uses the limitation of collectables by having the level slowly get replaced by collectables, creating a risk reward system. My game used the theme of there and back by making the player go to the end of the temple and find the crystal then return back to the start thereby going there and back.
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Very nice art style - I really like the colour palette, and the little lights on all the interactive elements really make them pop in a way that's easy to read. The climbing and swinging mechanics worked really well, and added an interesting dimension to the traversal.
I really struggled with the level design, though, it wasn't really obvious where you were supposed to go, and the anticipation for the jumping took quite a bit of getting used to. Also, I don't think there's any audio, so I couldn't give it any points on that front.
The theme and limitation were both implemented well at a mechanical level, and make perfect sense within the narrative that was presented.
Thanks for the feedback! I ran out of time near the end and had no time for audio or for very good level design.
couldn't play as I use a mac:(