Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Louisisana Janes, Raider of the Tiki TempleView game page

Definitely not a rip-off of Indiana Jones.
Submitted by Famous Wolf Games — 9 hours, 40 minutes before the deadline
Add to collection

Play game

Louisisana Janes, Raider of the Tiki Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#3052.4494.000
Theme/Limitation#3472.2453.667
Graphics/Animation#3602.0413.333
Overall#4051.7552.867
Technical Implementation#4181.4292.333
Music/Sound#4580.6121.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
My game,Louisisana Janes, uses the limitation of collectables by having the level slowly get replaced by collectables, creating a risk reward system. My game used the theme of there and back by making the player go to the end of the temple and find the crystal then return back to the start thereby going there and back.

What was your team size?

Solo

You worked alone

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very nice art style - I really like the colour palette, and the little lights on all the interactive elements really make them pop in a way that's easy to read. The climbing and swinging mechanics worked really well, and added an interesting dimension to the traversal.

I really struggled with the level design, though, it wasn't really obvious where you were supposed to go, and the anticipation for the jumping took quite a bit of getting used to. Also, I don't think there's any audio, so I couldn't give it any points on that front.

The theme and limitation were both implemented well at a mechanical level, and make perfect sense within the narrative that was presented.

Developer

Thanks for the feedback! I ran out of time near the end and had no time for audio or for very good level design.

Submitted

couldn't play as I use a mac:(