I like your game man! Cool that you composed the music from scratch. Also fits the theme
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Empty Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #151 | 3.565 | 3.565 |
Theme | #411 | 3.304 | 3.304 |
Overall | #450 | 3.210 | 3.210 |
Game Design | #494 | 3.217 | 3.217 |
Innovation | #512 | 3.000 | 3.000 |
Graphics | #549 | 3.304 | 3.304 |
Fun | #676 | 2.870 | 2.870 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Nothing in this empty room is real.
Did you write all the code and made all the assets from scratch?
Code is written from scratch.
Music is composed from scratch.
Assets are downloaded from a https://craftpix.net/ where I have purchased premium subscription and have free and commercial licence to use.
Some assets were modified by us to fit the style of the game.
Comments
love the music. really enjoy the song and running around the scene. it seems that the more orb i got the messier the map will be. it's quite challenging.
i played serval times but still couldn't find the last one. will it block all the way to the orb?
I loved audio and sounds. It was little bit tension but I liked the game.
Relatively simple concept, but executed so well! The music and art sets the tone perfectly, and the dialogue is a nice touch. Despite a lack of tutorial, I was able to very quickly understand the goal which was nice. The only thing I think it's missing is maybe one more game mechanic so the player isn't just wandering around the whole time, because in it's current state the game feels a little luck based to me on whether you can find items in time. I'm just thinking something to give the player a little more control, but still maintaining the overall core of the game, idk. All that being said, I'm sure that would have been hard to pull off during the time frame, and this is just the ramblings of some guy on the internet so you can take this with a grain of salt lol.
Hey, thank you very much for playing and your feedback.
I feel what you are saying. We also didn't want player just to wander around a maze so we added arrows that show you where the next collectible/shiny is, as a guidance. But not sure in the end if players understand that, and that is up to us. We should have showed that more obviously. But yes I agree with your reasoning.
It is always nice to see procedurally generated stuff. I also agree with SerOT, deciding on an art style and carrying that throughout the whole game as much as possible makes a real difference. Congrats!
I love the art. The gameplay felt a bit bland, just to collect the diamonds. But the whole atmosphere of the game really tied it back to the theme.
Good job :)
I must ask - is the whole level generated procedurally or are just the diamonds placed in new places on each play? Either way, cool concept - it was fun playing it!
Even with such a straightforward gameplay mechanic, the way that you told a narrative during the whole game was excellent.
One little nitpicky thing would be that some assets didn’t quite match others. For example, your character is pixel art while some of your background/collectibles/enemies have a higher resolution, making them feel out of place.
Overall, I really enjoyed my time with this one. Great job!
Hey, thank you for trying out our game. I was also watching it live on twich. The game was made by two friends and me, one did the music and the other was coding it with me. Thanks for the feedback, I learned a few stuff from it, and also noticed some of my game designs issues, while you were playing it. (like I didn't properly explained to the player what arrows mean, also that world is randomly generated on every playthrough).
Unfortunately I can't try your game as I am only on Mac OS, but it looks interesting. If you manage to build it for WebGL or Mac OS I would be more than happy to try it.
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