It's too confusing to start even reading the tutorial. But when I understood it, I've had a lot of fun!
Very interesting concept and nice art. Good job!
| Criteria | Rank | Score* | Raw Score |
| Innovation | #183 | 3.528 | 3.528 |
| Graphics | #390 | 3.556 | 3.556 |
| Overall | #475 | 3.171 | 3.171 |
| Audio | #493 | 3.056 | 3.056 |
| Game Design | #517 | 3.194 | 3.194 |
| Theme | #576 | 3.028 | 3.028 |
| Fun | #812 | 2.667 | 2.667 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Among all meteorites trying to destroy your city, there is only one kind of meteorite which is not real (based on shape, rotation and colour).
The goal of the game is to convert all meteorites into the one that is not real so the city could survive. Otherwise, they will destroy the city and therefore you will lose the game
Did you write all the code and made all the assets from scratch?
All from scratch except music, sounds and font, which was found on internet, free to use them, according to the licenses. All credits are in the web.
It's too confusing to start even reading the tutorial. But when I understood it, I've had a lot of fun!
Very interesting concept and nice art. Good job!
I really like this concept. And I must point out that the sound was superb and art quite nice.
I have two critiques, if I may. Both of them relate to the same problem I was having which is that it is really hard for me to tell what kind of transformation circle I have:
1. The circles need to be more clearly different on the right-hand side. I could tell what I had if I looked at it, but was clueless when seeing it with just my peripheral vision.
2. The controls seem unintuitive. It seems like it could work better if I could use 1,2,3 to switch to the different types of transformations. Or mouse-and-keyboard might be better? Not sure.
Anyway, I never use social media, but decided to check on twitter for #BrackeysGameJam. Do you think that helped people find out about your game?
(Also I hope my review comes off as I intend - my opinion of things that can be improved. I did like the game quite a bit, but that just occupies so many fewer word than it takes to describe what I didn't like)
Thanks for your constructive feedback! It will really help me to improve :). We can consider all games like first drafts of potential games in the future so any opinion is more than welcome and appreciated.
Actually, I am thinking of just removing the right-side circle which seems to bring more confusion than explanation. And give some indication on the player itself (rotate, shape, colour). I will think about key access to make it more convinient for users to play. Maybe just some finetuning will help a lot.
Concerning Twitter, my intention is just to start creating some content & community for my account that I would like to use in the future for other developments, not only advertising the game but also sharing some pictures of the process itself. Practically, I got 11 access from twitter (4 access just yesterday), which is something already and I guess the more community I have, the more people could join from Twitter,.
I will pass by your game and check it out later!
I enjoy games where you have to lear before you attain success, and I believe you did it well! Good job! :)
Need to go to the tutorial to figure out how to play but after that it was a really fun game
This game was a bit confusing at first but after you understand how to play, it is actually pretty fun. Good work.
ıt's a bit hard cause the meteors are a bit fast...Nice puzzle game though.Good job.
I love the idea but the game is not cup of my tea because I am not really good at puzzle games. I feel like puzzle games are like working thats why. I loved your game tho. UI is clean and nice. Game idea is lovely. Mechanics are good too.
Thank your for your work.
To be honest I didn't get the hang of the controls. But your game looks highly polished, something you would expect in an AppStore, the Switch platform or similar.
Good work on the polishing!
it was quite complex, sometimes I didn't quite understand which key to press, but once you get the hang of it it's fun, good work.
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