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Triangler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #906 | 2.465 | 2.700 |
Fun | #939 | 2.556 | 2.800 |
Game Design | #944 | 2.647 | 2.900 |
Theme | #956 | 2.556 | 2.800 |
Overall | #1032 | 2.465 | 2.700 |
Graphics | #1067 | 2.465 | 2.700 |
Innovation | #1185 | 2.100 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It is a bullet-hell game, which on itself is a genre of very chaotic games.
Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself, but sound effects, music and particles are not mine. I have mentioned their creators in description of my game.
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Comments
GG!!
Fun little game. It was in a way very satisfying to play. Well done!
Quite fun game, i liked all the effects the happen when you hit an enemy, die, the portal effects and so one. It gives the game more life. I like the various bonus things you could pick up, it gave the game a purpose not to just stand in a corner, which i like :). Sometimes it felt like I just died for no reason, i think it is because a porta l spawned near me and the read squares spawn outside of the portal kiloing me which was a bit frustrating. So for a tip is to f.ex. maybe fade in the enemies a bit before hitting the player, warning the player so that they dont instantly die. Overall a fun game!
Thank you for your feedback. Yes, I have to agree with you, the delay after the portal starts spawning enemies is pretty short right now. It is set up to 0.5 seconds, so you can see the portal before it starts spawning enemies, but only for really short period of time. I wanted to change it to like 1 second, but it would make other things unbalanced, and I didn't have time to deal with all that.
pretty intense game play
Nice and fun game. More enemies with different behaviours would be cool though
It gets really chaotic and hard once enemy portals start appearing everywhere. This is fun and very reminiscent of Geometry Wars.
The screen shake is done well. Feels impactful but not disruptive.
I like having the dash as a way to bypass an incoming enemy swarm.
The player's weapon doesn't feel wide enough. Starting with a twin shot like in Geometry wars would feel better. It also doesn't feel like it grows in power from upgrades very quickly. By the time I'm being swarmed by lots of enemies, the weapon feels inadequate.
I'm mostly only worrying about the red enemies, since they're the only ones that target the player. It would be more interesting to have a wider variety of enemies to shoot at:
You could make the portals destructible but durable, giving the player a target to hunt down rather than always trying to stay away.
You could add an enemy that starts off like the greens, but seeks the player after hitting a wall.
Or an enemy that explodes into a scatter of greens when it dies.
Or an enemy that bounces like a green, but periodically spawns a small number of reds.
Thank you for your feedback. Yeah I had in mind most of your points, but unfortunately, I didn't have enough time to implement it, and to properly balance everything. As I said in my description, when I started doing this jam, I didnt have any prior Unity or Game Dev experience, so I have spent a lot of time fixing bugs that I have made along the way. But still, thank you for your feedback, maybe I will expand on it later.
I really like the graphics and the way you handled the explosions.
The paricle effects an the graphics were on point. And it was tough I meany reall tough but in a good way. Things get chaotic very fast. Had a lot of fun Playing it.
I like your music and your graphic! Check my game too
The graphics of this game are just WOW! everything feels so vibrant, like it! it could be improoved with some muisic, but overall that's already very cool. the situation really gets chaotic when there are a lot of enemies on the screen hahahaha!
Lots of fun to play! I liked the particle effects, and the time stop sound effect is very fancy 👌
That you so much for your feedback! I just tried your game, and I must say that it is too pretty incredible. Love how interactive everything is, and it feels like there is a lot of replayability.