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MechaVerse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #860 | 2.988 | 3.571 |
Graphics | #994 | 2.749 | 3.286 |
Audio | #1067 | 2.390 | 2.857 |
Game Design | #1071 | 2.630 | 3.143 |
Overall | #1114 | 2.550 | 3.048 |
Innovation | #1290 | 2.271 | 2.714 |
Fun | #1307 | 2.271 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player can recruit characters to join his team, and use the combination of their skills to beat more difficult challenges.
Did you write all the code yourself and made all the assets from scratch?
We used free animations from Mixamo for the human characters and a small part of the sounds are CC0. Besides that, we created all the assets.
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Comments
I really enjoyed the game, that first boss was really fun, and the differences between the characters skills are really interesting. I would only work a little bit more on that camera, it was a little difficult to aim.
But great work guys!
The game has an interesting concept, though it was a bit weird in the combat aspect. Trying to maneuver the camera to be able to hit an enemy, or have an attack activate. On top of the fact that the enemies seemed to teleport around, and the animations cut off quite a bit. Some mechanics also didn't seem to work, ex. the following the player mechanic. A bit clearer on some details below:
Overall the models and such along with the concept are interesting. Though a lot of weird AI and controls made it kinda annoying to attempt to finish, if not seemingly impossible due to not knowing how to damage the "tower" or, what I assume, is the last boss.
it's really an awesome game i enjoyed it.. don't forget to check mine :)
Thanks.
I enjoyed the feel and style of the game. A few bugs and tough controls threw me off now and again. But little things are to be expected in a Game Jam. It was really fun overall, great job.
Great game, just work on the glitches and audio. We got stuck in the wall a few times.
The game was fun, ThatsItSirYoureLeaving has explained everything perfectly
I really like the cartoony smoke particles, the animations, and the portrait drag-to-follow feature is really nice! A bit reminiscent of Divinity: Original Sin or Baldur's Gate 3. The camera zoom-in when aiming was also a nice touch.
I've got some feedback though: the UI is very big and could be scaled down quite a bit, when shooting an arrow it is facing the wrong way (downwards), the forward movement is relative to the player instead of the camera, so when walking forward while aiming you walk diagonally instead. The second boss also had some janky movement and often teleported into my player.
Overall, it was a nice experience! Good job! :)
Love the art style!