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Modular defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #38 | 4.000 | 4.000 |
Game Design | #77 | 3.909 | 3.909 |
Overall | #81 | 3.803 | 3.803 |
Theme | #95 | 4.091 | 4.091 |
Innovation | #188 | 3.636 | 3.636 |
Audio | #240 | 3.455 | 3.455 |
Graphics | #296 | 3.727 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You collect modules that connect to you. More modules you have around ,the stronger you are.
Did you write all the code yourself and made all the assets from scratch?
Yes I did.
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Comments
Addictive and very fun game!
I liked the implemented gameplay mechanics, such as installable modules serving as a shield and instant death when hitting the central module of the ship.
Also quite nice visual style and sound.
In my opinion this is a very good result for the first jam.
Very polished, and very fun. This is bordering on a game I would want to play in my free time.
I loved it! I have been playing more time than I should admit... The concept is so simple but at the same time it's so difficult to keep all the modules alive. Nicely done, don't really have any bad things to say about it. Great work!
A high-score game! nice :)
The pace is good, waves of enemies are challenging, the highscore being saved is a good bonus !
My points;
- I like the fact modules makes you stronger as the shoot with you and add combos to the score. Be careful though, it seems that the combos are reset after the waves ends, I don't know if it is normal.
- I reeeeeally like the fact that you can die in one shot even after picking some modules. It means your core is not invincible, and you have to be careful of that, good idea!
- To make the modules feel more part of the core, I would have made their hitboxes count around borders, so the bigger you are, the less you can stick to walls.
- I was curious on how you saved the highscore and went on my computer folders to check on it. Opened the player file and discovered a pretty long list of error by accident, I think you might want to know it :p. It seems you have a NullReferenceException on each loop at some point(s). It happens for EnemyAI.Update() [Transform.get_position ()] and ModuleShoot.Update () [Transform.get_rotation ()]. Maybe you try to access them even after they get destroyed ;)
Good game overall, a little more to make it a ready to launch mobile or PC little game imo ;)
Thank you so much for this awesome feedback and great encouragement.
So for the score combo, it was last thing I added and it is little bit rushed. When you destroy enemy the combo increases and when you won't destroy any enemy for few second the combo resets and as it was literally last thing I didn't think about that if there won't be any enemies between the waves you will loose your score.
The colliders of modules are really bad, because my original detection script didn't worked so I just decided to use trigger collider and well ... that is terrible way to do it. I also tried adding normal collider after you collect enemy, but then they couldn't sometimes join you because they couldn't pass trough player and other modules. I tried solving this with the collision matrix, but it just wouldn't work.
Uhm also colliders of enemies aren't working ... at all so if you go near enemy, enemy will retreat and you can push him out of the map.
And for the errors. The code is just bad. :D If I decide to turn this into full game I will have to rewrite a lot of stuff.
So actually now I wanted to work on mobile game I even have a decent idea for it, but now after your feedback I am thinking about turning this into a full game. Thanks again.
Also my English is really bad so there might be some mistakes in this text.
Unfortunately I got a little visual bug judging from your screenshots, where the bloom kinda took over, it does kinda look cool so I didnt mind it and was able to see through that for the fun gameplay and in the end ended up playing this for quite a while despite the extreme bloom.
I am really sorry that you got this visual bug and I am also really glad that you still enjoyed the game. Thanks for the feedback and
F for your eyes
Also the background you can see on the screenshots is missing in the game. I do not really know why that happened but when I was publishing the game I was really tired so I just left it without background.
This is a great concept! I am very happy that when the modules get hit they just disappear, and the core doesn't take any damage. Good job!
Hey nice work! It was really fun to play and the graphics are cool.
Please rate mine if you have time:
https://itch.io/jam/brackeys-5/rate/929939
I couldn't play as I am on Mac but it looks good!
Good idea could speed up movement to make it more fast-paced, also port to WebGL so more people can play.
I agree, I added game mechanic that when you shoot you are slower, but it was not a good thing to do and for the webgl I originally had webgl build, but for some reason it would not load.
I had a problem where it wouldn't load, but I managed to get it to work by checking the WebGL build as development build in the unity build settings
cool game, but the picture looks like a di*k