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A jam submission

RE:RUNView game page

Sword-fight action
Submitted by Dani — 39 minutes, 31 seconds before the deadline
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RE:RUN's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#74.2794.279
Audio#483.8983.898
Overall#703.8773.877
Game Design#713.9723.972
Graphics#2583.8353.835
Innovation#2583.5443.544
Theme#3073.7383.738

Ranked from 423 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Whenever you pick up powerups, you are rewound back to spawn.

Did you write most of the code yourself and made all the assets from scratch?
Everything done myself, except for music

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Comments

Viewing comments 280 to 261 of 371 · Next page · Previous page · First page · Last page

G

Submitted

Thicc.

Submitted

Hope you make a vid on this. I wanna know how the adventures of floating arm man was crafted

Submitted

Very cool! Very satisfying particles and combat. Love the feel of the movement too. Awesome game!

Submitted

The game was THICC. To be true I really enjoyed the game. The flow, pacing and the mechanics were top notch. It was one of the best games on the Jam which was obvious as it was from one of the best(and funniest game developer).

I know I should not be asking for this because my game is no match to yours, but could you please take out some time to try out my game? I will be very grateful to you if you did. It was first Jam so it was bound to be pretty shitty. But it would mean a lot to me if you rated my game. (After all you are my inspiration :) )

Submitted

Played through your game in this video here at 01:00:02.

... I may have gotten a bit obsessed with throwing swords to defeat my enemies, but it was just to fun to stop!

maby gud game boner

Submitted

Very cool implementation of a rewind mechanic for the JAM. My preferred part is to throw the sword into the enemy's head ahahahahha Well done ;) Now can you rate my game? OR YOU CAN'T ?!

Submitted

I really like the take on the theme, i was very unique. The game was fun to play and the audio is really cool. The visual did look very flat but the game is fun and enjoyable. Check out mine game!

Submitted

The fact that this game was done in three days is insane to me. I really like the movement, but it is a bit wonky from time to time. The combat feels and looks good and the throwing mechanic adds a lot to the game. The AI is okay but I think it might be the weakest part of the core gameplay. The AI feels a bit slow especially compared to the player, and it's kinda hard to dodge that first strike sometimes. I feel like the game would be more fun if the platforms on which you fought would be bigger, this would allow the AI to chase you at faster speeds as you jump all over the place, that way the jumping and sliding would be used for dodging more than just WASD which, in my opinion, would be more fun.

Other than that the levels look bland and kinda boring and that's understandable for a game jam, but if you do continue to work on the game, a little spicier looking levels would be tons of fun.

At the end of the day, the game is one of the most fun ones I've played from this jam, the music and sound effects are nice too. Well done :)

Also it would be nice if you gave my game some feedback too if you have the time as this was my first game :)

Submitted

it’s hard to belive this was made by one person. Rating for rating? 

https://watarigarasu.itch.io/reblock

Submitted

drink milk to win

MILK

Submitted

I don't think I've seen another game here bring it all together so nicely.  I'd bet very few people would've been able to pull so much off alone.  The First Person controller and the ragdoll enemies are things you've showed off in the past, but even still it's been wrapped together extremely well.  Well done, sir!

I only have 1 complaint.  At times I felt like in combat there wasn't much you could do to avoid getting it without waiting to block the enemies.  The combat felt slowed down by how you have to block, then strike, then block, if you want to get them without getting hit.  This game gets away with that well because you have the option to throw your sword, and even in many cases it's not necessary to fight at all if you're trying to speedrun the level.  That's all I'd give to improve, to make the enemy melee attacks easier to avoid with a telegraph or something of the sort.

Ultimately very well done!  I got 5:18.227 as a combined time (not in one run).

Submitted

Really fun game, movement feels very natural and fluid. Graphics are functional but they get the job done, reminds me of Totally Accurate Battle Simulator.

One bug I found, I got stuck in the section where you're supposed to slide through on the first level and had to restart.

Great work overall!

Submitted

T H I C C

Submitted

Pretty fun, the movement was fluid but a bit wonky at points.  The last level with the 3 archers was kinda of infuriating.  Pretty solid though, the graphics were fun, the levels were difficult but doable, and the sounds/music was really good.

Submitted(+1)

I keep coming back to this game because its too much fun!

Submitted

Very nice game, but still kinda overrated maybe tho. idont knwo it just felt too momentum and i dont know it wasnt THAT GOOOD

Submitted

this should win, 5/5 on everything

Viewing comments 280 to 261 of 371 · Next page · Previous page · First page · Last page