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Sight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #501 | 1.837 | 3.000 |
Graphics | #548 | 2.041 | 3.333 |
Fun | #627 | 1.633 | 2.667 |
Overall | #643 | 1.650 | 2.694 |
Innovation | #653 | 1.531 | 2.500 |
Game Design | #657 | 1.531 | 2.500 |
Theme | #689 | 1.327 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice feeling of "alternate dimensions". I liked how the void's layout first seemed to be the same as the above world's one. The platforming was responsive, didn't have any hiccups. Interesting respawn mechanic, too. The knight in the title screen was well drawn, but I'm not sure why he's sitting like a ninja.
The graphics are decent, but there's some inconsistency - characters, trees and clouds are "low-pixel" art, while most of the floor sprites were "high-pixel".
Also, would have been nice to see something more "epic" at the end than just collecting a few shards.
Congrats on your first "published" game!
Thanks for the feedback! The inconsistency in pixel size was kind of a problem that I didn't think about during development. I think a better way of doing things would have been drawing the assets in full res and then using a post-processing shader to pixelate them, but that would have been too complex for a game jam. The ending was a bit anticlimactic, but time was tight. The idea behind the pose of the knight was that he was meditating in a way - you can say he was trying to become one with void, but that's up for debate.
Cool and nice game. It's nice job for your first attempt. Good luck for your next game!
Thanks!
nice effort anf nice art! Rated! feel free to rate us to :)
Thanks man really appreciate it. :)
really cool game
Thanks man!
Nice biome differences. Like it
Thanks for the feedback. The gals I worked with really helped me with that one. It really adds some divercity to the game.
Graphics are nice.
It was very short, was aching for some enemies or something.
It's a good start for a future project for sure.
I was originally aiming for more of a story driven platformer, so gameplay was not my top priority, that was a mistake on my part. When that plan fell apart I had to stitch something together and this is the result. I simply didn't have the time to add something to spice things up.
A short game about a knight collecting magic crystal.
I like that falling down will put you back in the spawn location with a smooth transition, no teleporting, interesting.
The platformer controls is decent, not much complaints. Art also looks visually appealing.
However, I don't mean to be harsh, but the gameplay is a little bland, but since this is your first game it's perfectly understandable. (AND with a time limit of 1 week, damn)
All in all, a short and well done platformer game, good work.
Firstly, thanks for the feedback! I really appreciate it. Secondly, I absolutely agree. The gameplay is very bland. Adding some enemies or some other obstacle to spice things up would have helped, but sadly I didn't have the time.
It's a very nice and cute game, I recommend! ~ uwu
Really cool and cute! ^^