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ChickenAlarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #229 | 3.140 | 3.357 |
Innovation | #256 | 2.940 | 3.143 |
Audio | #328 | 2.539 | 2.714 |
Theme | #342 | 2.940 | 3.143 |
Game Design | #354 | 2.806 | 3.000 |
Overall | #354 | 2.762 | 2.952 |
Graphics | #516 | 2.205 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for playing. I enjoyed your game)
This game is really fun. The player character sometimes get stuck while digging and that makes it difficult to escape from those horses.Other than that this is a really well made game..Good job!
Also I'd really appreciate it if you'd play my game
Cheers!
Interesting idea to make a game about a burrowing fox. I like that there were multiple ways to play the level - I could either sneak and run around the dogs, or dig a trap for them and lure them in. I wish the fox had some animations, and that there was a clearer hitbox. The "game over sound" sounded like an angry chicken getting revenge on you after the dog was done, which was pretty funny!
Chicken strikes back :D
Thanks for your feedback. I appreciate that you tried various strategies of passing the level.
Lovely and funny game. The artwork and audio is also amazing. Had to laugh when i got cought by the wolf ;D Well done.
Our audio maker collected so many chickens sounds so we tried to maximize their usage. :D
Nice game! I love animals!! great work! I think it has a lot of potential. Keep making great games, I'd love to see what else you come up with
Thanks a lot. That's so cute. I really appreciate you feed back ^-^
Nice name =D
Good work!
Web version is available by https://chicken-alarm.web.app/
I liked your game! It's so cool we use similar mechanics . :)
I like the digging mechanic, as it allows the player to sneak past the dogs(wolf?). I noticed you switched off gravity while in the ground, an interesting programming approach.
I think this has potential for expansion, like a hunting game where you dig holes to evade and attack.
Thanks a lot. That was my first game jam and the first game ever. A really appreciate your feedback.
I planed to extend the underground gravity solution to make it work in upper ground zones (on flying tiles of ground), but was limited in time. Also digging was designed as safer but slower way of moving in order to create a trade off between risky and fast running and slow and safe digging.