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Rototype

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A member registered Aug 21, 2019 · View creator page →

Creator of

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The music in this is absolutelly 10/10. I need those overcharge tracks on spotify this instant.

Uncle Sams did an amazing job on the assets! We tried to subvert expectations a bit and add a bit more depth than you would expect from a simple stacking game, so I am glad you enjoyed it!

I am so glad you liked it! The game is essentially a card builder disguised as a cooking game, so we can really stand on the shoulders of giants and borrow some mechanics from other roguelike card builders. We plan on working on the game at least a bit more so we can get it to a more finished state, so SFX and music are already on the list!

Definitely! We were looking at games like Cook Serve Delicious, but we started running away from it as time started running out haha.

I'm glad you liked the concept! We did our best to explain the ingredients and effects clearly, but a tutorial would definitely have helped with clarity.  We found a few bugs related to missing the burger after we submitted, but the team would definitely like to work at least a bit more on the game so we can fix those and add a bit more content/ploish.

I'm glad you tried the game out! It could have really used a tutorial, some difficulty tweaks, and def bigger text, but you know how game jams are. Still, thanks for the feedback!

We all love the cheeky jalapeno lol. Glad you liked it!

Awesome burger, lol glad you tried the game out!

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Awesome submission. I got all the collectables and all 3 kisses! I didn't get a confirmation screen or anything, so I am not sure if I missed anything. The jump and double jump are awesome, but I feel like the game really lacked a sprint since it is kind of slow to move around without it. Overall, great job! 

Edit: Also, I played it using my PlayStation controller. The keyboard controls are there, but you really need a controller if you want to have a smooth experience.

Really good entry! We actually also made a game about making sandwiches! The art on this is amazing, and the gameplay loop feels super rewarding. Really, the only fault I could find is that the descriptions could be a bit more specific. For example, I used vegan bacon when the recipe called for normal bacon, and it took me a minute to realize that I had to change those out. Overall, really well done. GOOD JOB DEVS!

Yeah, limiting your overheal in order to incentivize players to actually fight was on the agenda, but we couldn't implement it sadly. Thanks for the feedback.

Lots and lots and lots of content. Kind of insane for a game jam, honestly. Really enjoyed it! The aesthetic is awesome. I would also add Enter to the controls so that you can open your backpack. Great job overall, amazing entry.

Incredibly fun level. The last level was especially awesome! Gameplay was really intuitive and fun. Definitely would recommend. Can't wait for more levels! GOOD JOB DEVS!

Very unique concept. And quite a tricky puzzle game! I had some issues with placing the special hex augments, but other than that very fun entry that was executed with a lot of polish. WELL DONE DEVS!

The game has a very interesting take on countdown. Super creative! I feel like the difficulty could be lowered a bit since I got to the point where I had figured out the solution to the puzzle, but I just couldn't mash fast enough lol. Overall, great submission

The game was awesome. Pretty difficult, but not frustratingly so. I always felt like I could have played something better instead of it being the game's fault. Great concept, great implementation. GOOD JOB DEVS!

It's pretty simple, but really satisfying. I just watch the little guys go around collecting nutrients for me. I really enjoyed my time playing!

Aww what a nice thing to say! I'm glad you enjoyed the gameplay! An ingame tutorial explaining the mechanics would have probably helped a bit with that, but time constraints you know how it is. Thanks for the feedback!

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Aww, I'm glad you like it! Reika did an incredible job with the art for the enemies and the designs. Here is some extra concept art she made for the game! Sadly we didn't have time to implement the wyrtimp even though it is the cutest design in existance :(

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Also, I just realised you had like 3 submissions for the game jam. Crazy man, I am assuming a lot of energy drinks and sleepless nights were involved in that. Well done, man! Massive respect.

Really encapsulates the horrors of working minimum wage lol. I am not gonna ask what is up with the white stains all over the floor. Jokes aside, really funny concept, and you guys did a great job. 

Hell yeah! I am glad you enjoyed the game! Not sure how noticeable it is, but dashing, double jumping, and reloading cost some of your time. We tried to balance it so that they don't cost too much, so they are viable, and not too little so that the cost becomes negligible. I see the potential too, and with some more playtesting and tweaking, we could have a really rewarding gameplay loop! Thanks for the feedback!

Really fun gameplay loop. Our game actually implemented a similar time-steal mechanic! I found it quite difficult to hit enemies, but I think that is honestly just a skill issue on my part lol. The multiplayer implementation is fucking insane; no idea how you did that in time. Overall, an incredibly polished game and a really impressive entry! GOOD JOB DEVS!

All fun ideas! Also, 20 levels for a game jam entry is kinda crazy lol. They are kind of short, but there's still a looot of content. Aaand I managed to 3-star all of them even without the 2 push bomb trick 😎

I had a lot of fun with this game. The concept was really cool, and the gameplay loop was really enjoyable. I think the difficulty could use some tweaking, since some tokens are a bit op currently. Maybe you get one chip that's beneficial and one that's negative at the end of the round? Overall, great submission, GOOD JOB DEVS!

I thought I was doing really well, then I got a D rating lol. The slide feels surprisingly good.  Controls are tight, and the leaderboard is a cute addition. GREAT JOB DEVS!

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The game was really enjoyable! Only thing is, personally, I didn't really feel like the items were super necessary. For my run, I got 22 without using any items, although it could just be me. Overall, game was fun, I like the gameplay loop and the random events, feels rewarding as hell. Good job devs!

The game is really cute. I love the art style, and the dialogue was funny af. Had a good time playing, but I managed to sequence break a little bit by talking to the ghost after completing the cup quest. Still a very fun submission; I love how silly it is. Great job devs!

Great submission! The game feels really fun, with strong poly bridge vibes. I would say the difficulty needs some tweaking since, once you unlock the push bomb, you can beat most of the levels by having 2 of them that face each other. Fun concept; I would love to see it expanded on!

Pong but volleyball! Pretty fun party game. The enemy AI does seem a little dumb, but the game is difficult enough that getting the ball across to the enemy field is enough to compensate. If you had a bit more back and forth with the enemy, I feel like it could add a bit, but overall great entry! The concept of playing volleyball with a bomb is really funny.  Well done, devs!

The game is really fun! I had a really good time sinking my teeth into it! The gameplay loop is rewarding and fun, and I really appreciate the polish on the menu. I got a high score of 9843 :D! The only thing the game is missing, in my opinion, is the ability to store your current card to use later, like in Tetris. I had quite a few times, especially in the early game, when I didn't have anything to use a minus/divide on. Overall, incredibly polished entry with lots of potential!

Lovely submission! I couldn't finish it, sadly. I got to the part where you have to cycle between the messages on the screen, but after the second passcode, I was a bit unsure how to proceed. The vibes in the game are pretty cool, though! While I was trying to figure it out, I looked back at the enemy at the door, and I gotta say the spook was quite effective lol. Great submission!

The game seems pretty fun! I was compelled to beat all of the levels. The only thing I would say is I feel like the short dash doesn't get much use. I beat the game using only the fast dash, and you really don't need to kill a lot of enemies to fill the vial. I found that if you just hold F for 70% of the drain animation, it gives you enough time to dash to the next enemy. So the game feels a bit easy; you can kind of tank the light most of the time, and you still have enough blood to survive and fill the vial. With some gameplay difficulty tweaks and some more levels I think you could have something really cool! Great game guys

Thanks for the feedback! I do think the visuals turned out pretty well considering everything, but gameplay wise the game is simply lacking. I agree that if I were to continue development I would basically need to rethink the entire gameplay loop

That’s some great feedback. There is actually a way to die, and staying inside of the orbs does do damage, but I guess it’s bugged for some people. You can actually take 3 hits before you die but I didn’t have time to properly show that to the play. So that could also be part of the issue

Glad to hear might do so :D

Right I guess it isn't super obvious The randomness aspect is that your orbs change their type every 15 seconds to a random one. And you have just 2 orbs to control. Thanks for the feedback thoug

Yeah I also encountered the wall problem. But I didn't find any other bugs. It's very well made with a lot of polish and effort put into the art music and gameplay. I found It a bit easy to get quite powerful put overall I would say the game is very well put together.

GOOD JOB :D!

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Honestly a really fun game. Took a bit to figure out but after I got it, it was really enjoyable.

The dialogue is very funny. I now feel bad for even trying to hurt the frog :(
WELL DONE!