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Rototype

63
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5
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A member registered Aug 21, 2019 · View creator page →

Creator of

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Yeah, limiting your overheal in order to incentivize players to actually fight was on the agenda, but we couldn't implement it sadly. Thanks for the feedback.

Lots and lots and lots of content. Kind of insane for a game jam, honestly. Really enjoyed it! The aesthetic is awesome. I would also add Enter to the controls so that you can open your backpack. Great job overall, amazing entry.

Incredibly fun level. The last level was especially awesome! Gameplay was really intuitive and fun. Definitely would recommend. Can't wait for more levels! GOOD JOB DEVS!

Very unique concept. And quite a tricky puzzle game! I had some issues with placing the special hex augments, but other than that very fun entry that was executed with a lot of polish. WELL DONE DEVS!

The game has a very interesting take on countdown. Super creative! I feel like the difficulty could be lowered a bit since I got to the point where I had figured out the solution to the puzzle, but I just couldn't mash fast enough lol. Overall, great submission

The game was awesome. Pretty difficult, but not frustratingly so. I always felt like I could have played something better instead of it being the game's fault. Great concept, great implementation. GOOD JOB DEVS!

It's pretty simple, but really satisfying. I just watch the little guys go around collecting nutrients for me. I really enjoyed my time playing!

Aww what a nice thing to say! I'm glad you enjoyed the gameplay! An ingame tutorial explaining the mechanics would have probably helped a bit with that, but time constraints you know how it is. Thanks for the feedback!

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Aww, I'm glad you like it! Reika did an incredible job with the art for the enemies and the designs. Here is some extra concept art she made for the game! Sadly we didn't have time to implement the wyrtimp even though it is the cutest design in existance :(

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Also, I just realised you had like 3 submissions for the game jam. Crazy man, I am assuming a lot of energy drinks and sleepless nights were involved in that. Well done, man! Massive respect.

Really encapsulates the horrors of working minimum wage lol. I am not gonna ask what is up with the white stains all over the floor. Jokes aside, really funny concept, and you guys did a great job. 

Hell yeah! I am glad you enjoyed the game! Not sure how noticeable it is, but dashing, double jumping, and reloading cost some of your time. We tried to balance it so that they don't cost too much, so they are viable, and not too little so that the cost becomes negligible. I see the potential too, and with some more playtesting and tweaking, we could have a really rewarding gameplay loop! Thanks for the feedback!

Really fun gameplay loop. Our game actually implemented a similar time-steal mechanic! I found it quite difficult to hit enemies, but I think that is honestly just a skill issue on my part lol. The multiplayer implementation is fucking insane; no idea how you did that in time. Overall, an incredibly polished game and a really impressive entry! GOOD JOB DEVS!

All fun ideas! Also, 20 levels for a game jam entry is kinda crazy lol. They are kind of short, but there's still a looot of content. Aaand I managed to 3-star all of them even without the 2 push bomb trick 😎

I had a lot of fun with this game. The concept was really cool, and the gameplay loop was really enjoyable. I think the difficulty could use some tweaking, since some tokens are a bit op currently. Maybe you get one chip that's beneficial and one that's negative at the end of the round? Overall, great submission, GOOD JOB DEVS!

I thought I was doing really well, then I got a D rating lol. The slide feels surprisingly good.  Controls are tight, and the leaderboard is a cute addition. GREAT JOB DEVS!

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The game was really enjoyable! Only thing is, personally, I didn't really feel like the items were super necessary. For my run, I got 22 without using any items, although it could just be me. Overall, game was fun, I like the gameplay loop and the random events, feels rewarding as hell. Good job devs!

The game is really cute. I love the art style, and the dialogue was funny af. Had a good time playing, but I managed to sequence break a little bit by talking to the ghost after completing the cup quest. Still a very fun submission; I love how silly it is. Great job devs!

Great submission! The game feels really fun, with strong poly bridge vibes. I would say the difficulty needs some tweaking since, once you unlock the push bomb, you can beat most of the levels by having 2 of them that face each other. Fun concept; I would love to see it expanded on!

Pong but volleyball! Pretty fun party game. The enemy AI does seem a little dumb, but the game is difficult enough that getting the ball across to the enemy field is enough to compensate. If you had a bit more back and forth with the enemy, I feel like it could add a bit, but overall great entry! The concept of playing volleyball with a bomb is really funny.  Well done, devs!

The game is really fun! I had a really good time sinking my teeth into it! The gameplay loop is rewarding and fun, and I really appreciate the polish on the menu. I got a high score of 9843 :D! The only thing the game is missing, in my opinion, is the ability to store your current card to use later, like in Tetris. I had quite a few times, especially in the early game, when I didn't have anything to use a minus/divide on. Overall, incredibly polished entry with lots of potential!

Lovely submission! I couldn't finish it, sadly. I got to the part where you have to cycle between the messages on the screen, but after the second passcode, I was a bit unsure how to proceed. The vibes in the game are pretty cool, though! While I was trying to figure it out, I looked back at the enemy at the door, and I gotta say the spook was quite effective lol. Great submission!

The game seems pretty fun! I was compelled to beat all of the levels. The only thing I would say is I feel like the short dash doesn't get much use. I beat the game using only the fast dash, and you really don't need to kill a lot of enemies to fill the vial. I found that if you just hold F for 70% of the drain animation, it gives you enough time to dash to the next enemy. So the game feels a bit easy; you can kind of tank the light most of the time, and you still have enough blood to survive and fill the vial. With some gameplay difficulty tweaks and some more levels I think you could have something really cool! Great game guys

Thanks for the feedback! I do think the visuals turned out pretty well considering everything, but gameplay wise the game is simply lacking. I agree that if I were to continue development I would basically need to rethink the entire gameplay loop

That’s some great feedback. There is actually a way to die, and staying inside of the orbs does do damage, but I guess it’s bugged for some people. You can actually take 3 hits before you die but I didn’t have time to properly show that to the play. So that could also be part of the issue

Glad to hear might do so :D

Right I guess it isn't super obvious The randomness aspect is that your orbs change their type every 15 seconds to a random one. And you have just 2 orbs to control. Thanks for the feedback thoug

Yeah I also encountered the wall problem. But I didn't find any other bugs. It's very well made with a lot of polish and effort put into the art music and gameplay. I found It a bit easy to get quite powerful put overall I would say the game is very well put together.

GOOD JOB :D!

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Honestly a really fun game. Took a bit to figure out but after I got it, it was really enjoyable.

The dialogue is very funny. I now feel bad for even trying to hurt the frog :(
WELL DONE!

The game Is very well-made and has quite a bit of polish. I liked the unique mechanics and animation. Overall a great entry. WELL DONE!

Here are the controls for the game

CONTROLS:

MOVE with WASD

JUMP with SPACE

DASH with LEFT SHIFT

MOVE BALL with your left mouse button

SKIP INTRO with BACKSPACE

QUIT game with ESCAPE

Nice and simple, good controls, appealing character designs, and an overall great entry. Good job!

Glad you liked it!

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The death mechanic was something I implemented 2 hours before the deadline so it was really poorly done.

Damn this game made me whip out the graphics tablet lmao. Really well done

This was really fun to play! I really liked the concept. The only real problem is that it's too short. A few more levels would really round it all up into a nice little package of cool pixel art and fun gameplay.

The controls are a little weird but I feel like once you get used to them they become pretty natural. The game also breaks a bit if you try to play it on full screen. Other than that great submission!

If there was one thing I would change, that would be it. It was just a case of me totally running out of time.