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Tyranny of Two's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor (overall enjoyment) | #2 | 3.769 | 3.769 |
Fun/Design | #3 | 3.538 | 3.538 |
Overall | #3 | 3.500 | 3.500 |
Music/Sound | #4 | 3.462 | 3.462 |
Graphics/Animation | #5 | 3.462 | 3.462 |
Theme/Limitation | #6 | 3.462 | 3.462 |
Technical Implementation | #7 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Trio (3)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Unity, Aseprite, Furnace tracker
Which art and audio did you / your team NOT create? (optional)
Fonts
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Comments
Tyranny of Two it’s a good experience and entry.
The only complaints I have are:
I prefer two tougher enemies instead two respawning enemies. They don’t even respawn twice, it’s a shame because you could have been more faithful to the theme with less;
I don’t like getting the same reward in two different orbs, you should make always two different rewards unique to the orb.
For the rest I really liked that, one of the most enjoyable experiences I had with this jam entries.
You can change the gameplay with the rewards, different weapons and different speed for both player and weapon, modifiers too! I think you managed to make every run different with this.
Congratulations!
Nice top down game! enjoyed the damaging part and randomness of each room
Really fun shooter! Some collision issues with the walls, but otherwise great!
Nice good'ol top down shooter, Was fun to play. A few times I got stuck in the walls, but in the end I defeteated the bad guy.
Ricoshet is a must for it :D
Good job!
Pretty standard gameplay and typical take on the themes, but it made for a fun, rewarding experience - the visuals are satisfying and the little backstory is nice! As others have noted, the wall glitch is frustrating and led to several softlocks for me. Otherwise, solid work!
Didn't get the wall problem, so I was alright. Totally fine mechanics and aesthetics, but still needs something more to make it really gripping. Good start :)
Yeah I also encountered the wall problem. But I didn't find any other bugs. It's very well made with a lot of polish and effort put into the art music and gameplay. I found It a bit easy to get quite powerful put overall I would say the game is very well put together.
GOOD JOB :D!
BEWARE OF WALLS THEY WILL HOLD U AND NOT LET GO SOMETIMES. Besides the wall issues its a fun little game. I like how the little arena's have random traits. Sadly they didnt seem too impactful on the overall gameplay. I also enjoyed getting the option between weapons or a randomized trait after every room clear. The art also looks amazing.