Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Slime's BaneView game page

In this little game you are a wizard tasked to survive against a constant wave of slimes
Submitted by Rototype — 18 minutes, 24 seconds before the deadline
Add to collection

Play game

Slime's Bane's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#152.5823.333
X Factor (overall enjoyment)#192.0662.667
Fun/Design#201.9362.500
Graphics/Animation#202.4533.167
Overall#222.2162.861
Technical Implementation#222.3243.000
Theme/Limitation#241.9362.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

Will you continue work on the game after the jam?

Undecided

What tools did your team use to construct the game? (optional)
Unity and Blender

Which art and audio did you / your team NOT create? (optional)
The only things that weren't made by me are the SFX which are from freesound.org and the music which was made by Aakash Gandhi and Ethan Meixsell

Which diversifiers did you use, if any? (optional)
Color Blind Friendly, Infinity, Shapely

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

I think the visuals are very strong here, cool shaders, strong colors, cute slimes, nice sound. Good job!

I had a bug where i can't die so gameplaywise wasn't able to fully appreciate it. If you would continue development tho i say don't hang onto the balls mechanic. It's cool but doesn't wanna make me play again. And spawn way more slimes. They are cute, so you want to have as many as possible

Developer(+1)

Thanks for the feedback! I do think the visuals turned out pretty well considering everything, but gameplay wise the game is simply lacking. I agree that if I were to continue development I would basically need to rethink the entire gameplay loop

Submitted(+1)

Pretty good so far. My only complaints would be that there's no way to die, so I didn't really have a motive to move around more than I did sitting inside one of the orbs till the slimes just walk into them. And I've noticed that you added a sound to the slime when they get close to you which is very much appreciated, but it does get drowned out by the music.

Developer

That’s some great feedback. There is actually a way to die, and staying inside of the orbs does do damage, but I guess it’s bugged for some people. You can actually take 3 hits before you die but I didn’t have time to properly show that to the play. So that could also be part of the issue

Submitted(+1)

Tried the game.

It’s impressive to see a 3D entry here, well done!

The game can have potential for a proper release in the future, for me. Keep working on it!

Developer

Glad to hear might do so :D

Submitted(+1)

A bit strange to be honest. I did not get what the use of the theme was. Good job on the technical implementation.

Developer

Right I guess it isn't super obvious The randomness aspect is that your orbs change their type every 15 seconds to a random one. And you have just 2 orbs to control. Thanks for the feedback thoug

Developer

Here are the controls for the game

CONTROLS:

MOVE with WASD

JUMP with SPACE

DASH with LEFT SHIFT

MOVE BALL with your left mouse button

SKIP INTRO with BACKSPACE

QUIT game with ESCAPE