Really fun gameplay loop. Our game actually implemented a similar time-steal mechanic! I found it quite difficult to hit enemies, but I think that is honestly just a skill issue on my part lol. The multiplayer implementation is fucking insane; no idea how you did that in time. Overall, an incredibly polished game and a really impressive entry! GOOD JOB DEVS!
Viewing post in Nick of Time jam comments
Thanks for playing!
Yeah - I started off pretty rough at the game... but after some play time it got much easier to hit accurately with the twin-stick shooting...
I also like the slight difficulty in hitting in this context, given it leads to long, drawn out duals where it's easier to dodge the bullets (like a bullet hell) than it is to actually hit... which then makes the duals very swingy - where just one hit nabs a bunch of time and puts more pressure on... BUT the dual doesn't end quickly so there's time for tension to build.
I think, on balance, there needs to be some tuning to make it easier to aim/hit... but not all the way :D