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A jam submission

Bucato!View game page

Submitted by AibsK (@aibs_k) — 6 hours, 17 minutes before the deadline
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Bucato!'s page


CriteriaRankScore*Raw Score
Game Design#4102.6002.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The artwork is absolutely awesome, I love the low poly style! The game was quite hard though, mostly because of the 3D perspective of it all. It was very hard to correctly line it up, particularly the holes on the edges of the screen. Perhaps the camera could have moved to stay behind the finger, so that you could clearly tell what lined up? Or maybe show the shadow of your finger directly under it so that you can judge it's position in 3D space?

The game looks really cool, but I couldn't get far, partially because of the perspective, but also cos I'm not sure what to do when there's two holes at once. I'm seriously impressed that you could make what you have in a day, I would've loved to see what you could have done with the full week!


The 3d models are really good, The game made me laugh XD Nice job!


Love the art here! Good work overall =) 

Rated! Feel free to rate us to =) 


One of the most original interpretations of the jam theme! The flying hand reminded me of the music video "Sad Machine".

I like the concept of flying through the OK-hands, and it was very satisfying to see the hands open up as I flew through them.

It was pretty hard though - it took me several attempts just to pass the first hand. After that, I got stuck on the fifth hand, couldn't get "my hand" low enough to pass it even if I brought the cursor to the bottom of the screen. It might have been better if the mouse cursor was invisible and at the hand's spot rather than as a separate entity below it.

What added to the frustration was the music restarting every few seconds (every time I lost). Other than that, the music, the choices of color and the basic feel of the game was quite calming.

Submitted (5 edits)

Sadly, I couldn't understand what was going on. I could figure as much as you need to go through the holes, but only if it's index finger and thumb... Or at least, that's what I think. But I couldn't for the sake of god get the hand to move to a hole... So I always failed at the exact same spot.

Nonetheless, the graphics are great, the animations are nice, too! To summarize, it had a nice atmosphere. Nice job, though a tutorial would have been nice. :) 

P.S. Since refuses to show our submission under my posts, here's a link to it:

 Holedown by Harman Kamboj, Arcy and kintrix

I couldn't understand where I was going with my hand, but despite it you made me laugh a lot while I'm playing hahahaha. One of the funniest games here! Keep improving!


👌 Nice. Seriously, really fun idea. I think the game would greatly benefit from a replay state.


Good graphs. But I couldn't understand where my hand is exactly. So it can be improved. 

can you please rate us ? :)

It's pretty good but it still needs improvements.


That's cool but Needs more interactive pace in game design!